Thanks for the translating.
Soon I'll need your help again, planning on making AdrenalineX for all languages. The code already supports ENGLISH, just need to think of a way to quickly get the language for the player. Harder than I thought. Would be so cool if I could make the defines into an array.
#define ERROR_NOVEHICLES[ LANGUAGE_ID]
But that code won't work, as it defines only the first text.
No real set date for this, just a heads up if I ask for help again. Thanks.