Author Topic: Grand Theft Auto San Andreas (beta and missing things)  (Read 63461 times)

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Offline [MAF]Epoxi

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #60 on: June 29, 2011, 07:59:39 pm »


It's in sunrise.txd for no reason. Maybe the Elegy was modified to become the Sunrise. The actual body is still mapped to the vehiclegrunge in vehicle.txd, I tried changing the material to the paintjob and nothing really happened.

Who is that criticising R* though? Because GTASA is a pretty amazing game and that person is hung up about such small things that are now being modified by fans (i.e. us) anyway.
« Last Edit: June 29, 2011, 08:01:26 pm by [MAF]Epoxi »

Offline [MAF]Snoopy

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #61 on: July 04, 2011, 01:32:29 am »
CHARACTERS
- Officer Carver, Larry and Poncho were removed.
- Both Sweet and Smoke had a different appearance.
- Kendl's clothes and facial model had a different appearance.
- Gang members wore different clothes.
- Each city has a different motor cop model.

MISSIONS
- The Truth Out There and Impounded were deleted. Doberman, Beat Down on B Dup and Photo Opportunity had a different objectives.
- During Saint Mark's Bistro, CJ had communications with Francis Intl. Airport
- Fish in a Barrel was a mission and not a cutscene.
- Photo Opportunity unused text states that CJ hijacked and used a helicopter. (Which I did :) )
    * There was going to be a mission involving a search for Big Smoke.
    * There was going to be different a race in Los Santos Stadium.
    * According to cut text, San Andreas was going to have a mission pack.
    * The Pizza Boy side-mission was removed.
    * The Top Fun mini game from Vice City was supposedly to return but its was removed for unknown reasons.

City

    * Originally, if Carl Johnson killed a pedestrian, a news van would arrive and the crew would report on the event.
    * If Carl crashed into a lamp post a mechanic would arrive to fix it. If the player killed the mechanic the lamp post would remain broken for a time, even if the player left the immediate area.
    * The Mulholland Safehouse seemed to have a full interior that can be seen from the outside. The change on final version causes a glitch which allows the player to go through the wall.[14]
    * Donut shops such as Rusty Brown's Ring Donuts were places Carl Johnson could eat.
    * San Fierro in the beta had very few docks and more parks. The beta map of San Fierro was very detailed and can be seen in Driving School.
    * The construction yard near the hospital in Downtown Los Santos had a crane.
    * The Easter Naval Base had a different outline, it had a dock and the ship is missing.
    * San Andreas was much bigger and had several different land masses, such as a larger San Fierro (which resembled San Francisco more closely), A full beta map of San Andreas can be found on a wall in the Lil' Probe'Inn.
    * Las Venturas had a different name by the initials "LG". In early screen shots of Las Venturas, Police Cars had the initials "LG" printed on their doors. One can only assume what "LG" stood for.
    * Santa Flora Medical Center had 2 helipads on its roof. These pads were most likely meant for the Maverick and Raindance that spawn there in the alpha. Oddly enough, these helipads were absent in the alpha, so the choppers simply spawned on the roof.
    * The Clown's Pocket Casino was originally called The Ringmaster, its original name can still be seen on the paper map included inside the game box.
    * Hardware Stores was originally included in-games, and you can buy tools (like in Vice City).
    * Pharmacies from Vice City was originally included in-games were you can buy health and adrenaline.

Weapons

    * The Skateboard was cut from the final game (its icon is still on the disk, and it can still be used but only as a weapon).
    * Strategy guides and other prints speak of a Gun Cane available alongside the Cane. The Gun Cane does not appear anywhere in the game.
    * The Parachute was originally smaller and blue (it can be seen in the demonstration video in Flight School showing how to control parachute).
    * Accorded to some early preview of the games, 150 weapons where originally included in-game.
    * A another rocket-launcher called "M47 dragon" was cut, the files of exist can be found in the PS2 version only.
    * A sniper rifle named "M82" was cut.
    * The grenade launcher was cut again.
    * Two machine guns named "M249 SAW" and "M60" was cut, the files of exist can be found in the PS2 version only.
    * The Micro-SMG was removed, the weapons can be seen in early screenshot of the games.

Others

    * Animals that would roam the rural areas were cut. (Their models are still available in the game's files, albeit without AI present).
    * Originally, there were over 300 gang territories to be taken over all over the map.
    * The ability to create and run your own casino was taken out after the alpha version.
    * Usable car-washes, similar to those in GTA IV , were cut.
    * The ability to ride the Trolleys in San Fierro was cut.
    * Early magazine previews showed that cops would hold on a vehicle's bumper if the player tried to speed away.
    * The mobster who Carl kills in Saint Mark's was originally going to be called Marco Forelli but due to deleted audio, his name was never mentioned in the final version.
    * The Grove Street Families were originally going to be called The Orange Grove Families.
    * Gangster would walk into accessible places like safehouses, stores, etc.
    * Pool tables were originally going to be colored green instead of blue.
    * The motor bikers had a different design.
    * Carl Johnson would be able to use drugs, which would make the camera wobble around making it more difficult to control CJ.
    * The ability to drink beer was cut from the alpha version
    * Through the hidden interiors universe unused Brothels can be found, these were most likely to be placed on top of Strip Clubs.
    * Pre-release magazine articles showed that stealing cars was to be much more difficult. In early screen shots, car jacking was shown to involve smashing the car's window and then hot wiring it. This was all removed, possibly due to the limitations posed by the PS2. A similar system is present in GTAIV.
    * The ability to rob stores (like in GTA: Vice City) such as 24/7 was removed.

omg :(

Offline [LSR]Ride

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #62 on: July 04, 2011, 08:03:48 am »
Holy s**t! They have left out so many good features.  :-\

Offline ivanduk

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #63 on: July 04, 2011, 08:42:11 am »
Others

    * Animals that would roam the rural areas were cut. (Their models are still available in the game's files, albeit without AI present).

can any of you(epoxi, firebox etc) find these models?
« Last Edit: July 04, 2011, 09:52:08 am by ivanduk »



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Offline [LSR]Ride

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #64 on: July 04, 2011, 09:24:48 am »
CHARACTERS
- Both Sweet and Smoke had a different appearance.
Weapons
    * The Micro-SMG was removed, the weapons can be seen in early screenshot of the games.

CJ, Smoke, Sweet and Ryder were the ones who were in that drive-by mission. So that should be beta Ryder.

City
    * San Andreas was much bigger and had several different land masses, such as a larger San Fierro (which resembled San Francisco more closely), A full beta map of San Andreas can be found on a wall in the Lil' Probe'Inn.

*Easter Basin and Easter Bay Airport had completely different look (Marked with green)
*The island near the Angel Pine is missing (Marked with red)
*Bayside Marina looked much smaller (Marked with orange)
*Island or a ship or whatever that is, is missing from the San Fierro Bay (Marked with blue)

    * Santa Flora Medical Center had 2 helipads on its roof. These pads were most likely meant for the Maverick and Raindance that spawn there in the alpha. Oddly enough, these helipads were absent in the alpha, so the choppers simply spawned on the roof.


    * The Clown's Pocket Casino was originally called The Ringmaster, its original name can still be seen on the paper map included inside the game box.


Others
    * Originally, there were over 300 gang territories to be taken over all over the map.
When you have taken over every single gang territory in LS, playing on PS2, Vagos gang territories spawn on the map of Bayside Marina. Weird.
   
 

Offline [MAF]Aj_Lajk_Bir

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #65 on: July 04, 2011, 10:30:09 am »
Beta had many cool things :(

Offline [MAF]Jur1z

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #66 on: July 04, 2011, 07:09:12 pm »
Others

    * Animals that would roam the rural areas were cut. (Their models are still available in the game's files, albeit without AI present).

can any of you(epoxi, firebox etc) find these models?

no its not in game files, but something can be left in PS2 DVD Amercian version


Did someone got SA PS2 DVD Amercian not Europe?

I heard in Amercian version there is left some beta stuff, in European version they are deleted
i'm still looking for this

Offline [2F2F]Hellmuth

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #67 on: July 04, 2011, 07:11:55 pm »
nice find Ride

Offline [LSR]Ride

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #68 on: July 04, 2011, 08:49:39 pm »
Quote from: Firebox
Did someone got SA PS2 DVD Amercian not Europe?

I heard in Amercian version there is left some beta stuff, in European version they are deleted
i'm still looking for this

Damn I have the European version. :|
Could have helped somehow...

EDIT:
Found this beta map.


Beta Kendl:


Beta Smoke (Statue from Smoke's Crack Palace)
« Last Edit: July 04, 2011, 08:57:08 pm by Ride »

Offline [MAF]Jur1z

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #69 on: August 11, 2011, 12:56:32 pm »
beta/missing thing in San Andreas [youtube]DkNZ0-VaL_w[/youtube]

Offline [2F2F]SNiKeRiS

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #70 on: August 11, 2011, 01:01:30 pm »
Horse riding ? :L

Offline [MAF]Jur1z

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #71 on: August 11, 2011, 01:15:14 pm »
 :L bigfoot

Offline [MAF]Epoxi

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #72 on: March 07, 2013, 04:09:55 pm »
BUMP.

Where is this place in the photo?


Offline S

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