Author Topic: Grand Theft Auto San Andreas (beta and missing things)  (Read 63455 times)

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Offline MadMax

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Grand Theft Auto San Andreas (beta and missing things)
« on: September 10, 2009, 02:05:29 pm »
some things that missing in GTA SA , but you can find it in game code

Missing Slamvan hood

Missing Jester paintjob

...and Elegy

...even Broadway


Unused Pay'n'spray


Kill Frenzy (Rampage!)

Trashmaster missions

...and pizza

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Offline [FSR]Ush

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #1 on: September 10, 2009, 02:10:36 pm »
lol!

and how to get it activated?

Offline MadMax

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #2 on: September 10, 2009, 02:20:08 pm »
idk scripts, but i know how to get missing Elegy and Jester paintjob

1.open gta3.IMG
2.find legend2.TXD or legend3.TXD
3.rename to elegy4.TXD or jester4.TXD
4.save




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Offline [FSR]Ush

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #3 on: September 10, 2009, 02:21:37 pm »
idk scripts, but i know how to get missing Elegy and Jester paintjob

1.open gta3.IMG
2.find legend2.TXD or legend3.TXD
3.rename to elegy4.TXD or jester4.TXD
4.save


and it doesn't effect the drivability of any of these cars?

Offline MadMax

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #4 on: September 10, 2009, 02:45:52 pm »
no, textures doesn't effect handling, it is like /paint

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Offline [FSR]Ush

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #5 on: September 10, 2009, 03:04:08 pm »
which program to open gta3.img :L

Offline [MAF]Cthulhu

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #6 on: September 10, 2009, 03:05:08 pm »
sa crazy img editor ftw

Offline [FSR]Ush

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #7 on: September 10, 2009, 03:10:25 pm »
idk scripts, but i know how to get missing Elegy and Jester paintjob

1.open gta3.IMG
2.find legend2.TXD or legend3.TXD
3.rename to elegy4.TXD or jester4.TXD
4.save


Why did you upload that file? Is it needed for the paintjobs? In your explanation you don't say anything about downloading that file :L

Offline [MAF]Cthulhu

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #8 on: September 10, 2009, 03:14:33 pm »
hm if i get it right, legend2.txd is for elegy and legend3.txd for jester

Offline [FSR]Ush

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #9 on: September 10, 2009, 03:41:17 pm »
It works, dev and me tried it, looks nice, ty!

We only got other colors, lol :L

Offline [MAF]Cthulhu

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #10 on: September 10, 2009, 03:46:31 pm »
 :D

Offline ﱡ קּﻰﺢ Love

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #11 on: September 10, 2009, 09:25:02 pm »
There are even more features, missions and stuff missing in the game, i found a mod some time ago.Heres the link and a holy huge list of whats in there...

I have tried this on my ripped sa game, as it says in some place in readme or somewhere else.You need a total full installation of game.

Click to go >>> Things To Do Till Death Mod
« Last Edit: September 10, 2009, 09:26:35 pm by Love »
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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #12 on: September 11, 2009, 11:49:48 am »
hmm that mod looks nice, i'll try it :D

Offline MadMax

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #13 on: September 11, 2009, 03:34:46 pm »
beta Bullet (you still can see it in picture on wall in Otto's Autos)


unknow beta car on background (seems to be beta Cadrona)


beta Sabre


beta Clover (rear)


beta cop bikers


beta map
look on that little island north San Fierro , Alcatraz ??          ---->  
                                                                                          

and this video
[youtube]http://www.youtube.com/watch?v=OqzqkdINpcM[/youtube]
« Last Edit: September 11, 2009, 03:41:47 pm by MadMax »

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Offline [MAF]Cthulhu

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #14 on: September 11, 2009, 04:56:36 pm »
omg it seems like the beta would be better  :-\

Offline ǝǝǝoſ[sXɐ]

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #15 on: September 11, 2009, 04:56:54 pm »
that's awesome! they should have kept most of the beta features such as bullet, and that oven fire thing, and more. then it would beat gta iv for everything exept texture detail.

Offline [MAF]Snoopy

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #16 on: September 11, 2009, 05:14:27 pm »
it's a shame it doesn't work on sa-mp  :-\

i mean the "Things To Do Till Death Mod"

Offline [FSR]Ush

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #17 on: September 11, 2009, 05:40:53 pm »
that's awesome! they should have kept most of the beta features such as ballet

CJ with a nice pink tutu doing some ballet :L :L

Offline ǝǝǝoſ[sXɐ]

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #18 on: September 11, 2009, 05:45:21 pm »
Only problem is that I said bullet, not ballet ;_;

btw max on that post that had the video in, two of the pics are broke.

Offline MadMax

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #19 on: September 11, 2009, 05:48:07 pm »
???

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Offline [FSR]Ush

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #20 on: September 11, 2009, 05:50:04 pm »
Only problem is that I said bullet, not ballet ;_;

Who cares about what you type, it's about what I read :L

Offline [MAF]Cthulhu

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #21 on: September 11, 2009, 05:54:21 pm »
btw max on that post that had the video in, two of the pics are broke.

they're not broke for me

Offline MadMax

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #22 on: September 11, 2009, 06:00:30 pm »
devil , post some new/changed vehicles screens

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Offline [MAF]Aj_Lajk_Bir

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #23 on: September 11, 2009, 08:28:21 pm »
imo it isnt gta sa beta
its just mod which make gta sa look better

Offline MadMax

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #24 on: September 11, 2009, 08:56:27 pm »
imo it isnt gta sa beta
its just mod which make gta sa look better

this one thal love posted is just mod

but these screenahots are ral beta
beta Bullet (you still can see it in picture on wall in Otto's Autos)


unknow beta car on background (seems to be beta Cadrona)


beta Sabre


beta Clover (rear)


beta cop bikers


beta map
look on that little island north San Fierro , Alcatraz ??          ----> 
                                                                                         

and this video
[youtube]http://www.youtube.com/watch?v=OqzqkdINpcM[/youtube]

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Cthulhu

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #25 on: September 12, 2009, 12:45:57 pm »
devil , post some new/changed vehicles screens

they are brighter, that's all lol

Offline MadMax

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #26 on: May 03, 2010, 01:51:28 pm »
legend2.txd to jester4.txd, legend3.txd to elegy4.txd + GTA-SA Crazy IMG Editor

2 beta-paintjobs
they can be found in gta3.img and they called legend2.txd and legend3.txd
(legend1.txd is in-game blue elegy flame paintjob)

i renamed them to elegy4.txd and jester4.txd




and vid that explain all
[youtube]http://www.youtube.com/watch?v=mUtMsn6TnJ0[/youtube]





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Offline [MAF]Jur1z

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #27 on: May 03, 2010, 03:52:08 pm »
SA bug missing!? R* forgot this!?
http://ul.to/yhq5do/fix.7z




Offline [MAF]Epoxi

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #28 on: May 03, 2010, 08:40:44 pm »
Wow MadMax, those ENB settings are sexy.

Offline MadMax

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #29 on: May 03, 2010, 10:38:16 pm »
ye coz it is falky's, he always can find sth good

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Offline [MAF]Epoxi

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #30 on: May 08, 2010, 01:35:46 am »
Here are the things in the Beta that I am glad got changed (mainly wheels :L):










OMG GRILLE.   :-X

This is what I want:


Nice looking Cadrona


Slimmer Impala lights on Premier.


Tahoma looks more like a Monte Carlo.


Check out the Pony wheels.


Funky Sanchez.

Offline [MAF]Cthulhu

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #31 on: May 08, 2010, 05:15:34 pm »
I wish R* released SA beta one day... :(

Offline TheLastAirbender

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #32 on: May 29, 2010, 04:54:08 am »
CHARACTERS
- Officer Carver, Larry and Poncho were removed.
- Both Sweet and Smoke had a different appearance.
- Kendl's clothes and facial model had a different appearance.
- Gang members wore different clothes.
- Each city has a different motor cop model.

MISSIONS
- The Truth Out There and Impounded were deleted. Doberman, Beat Down on B Dup and Photo Opportunity had a different objectives.
- During Saint Mark's Bistro, CJ had communications with Francis Intl. Airport
- Fish in a Barrel was a mission and not a cutscene.
- Photo Opportunity unused text states that CJ hijacked and used a helicopter. (Which I did :) )
    * There was going to be a mission involving a search for Big Smoke.
    * There was going to be different a race in Los Santos Stadium.
    * According to cut text, San Andreas was going to have a mission pack.
    * The Pizza Boy side-mission was removed.
    * The Top Fun mini game from Vice City was supposedly to return but its was removed for unknown reasons.

City

    * Originally, if Carl Johnson killed a pedestrian, a news van would arrive and the crew would report on the event.
    * If Carl crashed into a lamp post a mechanic would arrive to fix it. If the player killed the mechanic the lamp post would remain broken for a time, even if the player left the immediate area.
    * The Mulholland Safehouse seemed to have a full interior that can be seen from the outside. The change on final version causes a glitch which allows the player to go through the wall.[14]
    * Donut shops such as Rusty Brown's Ring Donuts were places Carl Johnson could eat.
    * San Fierro in the beta had very few docks and more parks. The beta map of San Fierro was very detailed and can be seen in Driving School.
    * The construction yard near the hospital in Downtown Los Santos had a crane.
    * The Easter Naval Base had a different outline, it had a dock and the ship is missing.
    * San Andreas was much bigger and had several different land masses, such as a larger San Fierro (which resembled San Francisco more closely), A full beta map of San Andreas can be found on a wall in the Lil' Probe'Inn.
    * Las Venturas had a different name by the initials "LG". In early screen shots of Las Venturas, Police Cars had the initials "LG" printed on their doors. One can only assume what "LG" stood for.
    * Santa Flora Medical Center had 2 helipads on its roof. These pads were most likely meant for the Maverick and Raindance that spawn there in the alpha. Oddly enough, these helipads were absent in the alpha, so the choppers simply spawned on the roof.
    * The Clown's Pocket Casino was originally called The Ringmaster, its original name can still be seen on the paper map included inside the game box.
    * Hardware Stores was originally included in-games, and you can buy tools (like in Vice City).
    * Pharmacies from Vice City was originally included in-games were you can buy health and adrenaline.

Weapons

    * The Skateboard was cut from the final game (its icon is still on the disk, and it can still be used but only as a weapon).
    * Strategy guides and other prints speak of a Gun Cane available alongside the Cane. The Gun Cane does not appear anywhere in the game.
    * The Parachute was originally smaller and blue (it can be seen in the demonstration video in Flight School showing how to control parachute).
    * Accorded to some early preview of the games, 150 weapons where originally included in-game.
    * A another rocket-launcher called "M47 dragon" was cut, the files of exist can be found in the PS2 version only.
    * A sniper rifle named "M82" was cut.
    * The grenade launcher was cut again.
    * Two machine guns named "M249 SAW" and "M60" was cut, the files of exist can be found in the PS2 version only.
    * The Micro-SMG was removed, the weapons can be seen in early screenshot of the games.

Others

    * Animals that would roam the rural areas were cut. (Their models are still available in the game's files, albeit without AI present).
    * Originally, there were over 300 gang territories to be taken over all over the map.
    * The ability to create and run your own casino was taken out after the alpha version.
    * Usable car-washes, similar to those in GTA IV , were cut.
    * The ability to ride the Trolleys in San Fierro was cut.
    * Early magazine previews showed that cops would hold on a vehicle's bumper if the player tried to speed away.
    * The mobster who Carl kills in Saint Mark's was originally going to be called Marco Forelli but due to deleted audio, his name was never mentioned in the final version.
    * The Grove Street Families were originally going to be called The Orange Grove Families.
    * Gangster would walk into accessible places like safehouses, stores, etc.
    * Pool tables were originally going to be colored green instead of blue.
    * The motor bikers had a different design.
    * Carl Johnson would be able to use drugs, which would make the camera wobble around making it more difficult to control CJ.
    * The ability to drink beer was cut from the alpha version
    * Through the hidden interiors universe unused Brothels can be found, these were most likely to be placed on top of Strip Clubs.
    * Pre-release magazine articles showed that stealing cars was to be much more difficult. In early screen shots, car jacking was shown to involve smashing the car's window and then hot wiring it. This was all removed, possibly due to the limitations posed by the PS2. A similar system is present in GTAIV.
    * The ability to rob stores (like in GTA: Vice City) such as 24/7 was removed.

Offline ﱡ קּﻰﺢ Love

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #33 on: May 30, 2010, 10:23:29 pm »
So with them all we could be playing an advanced Vice City and a SA better than GTA IV lol
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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #34 on: May 31, 2010, 04:10:07 pm »
 :'(

Offline [MAF]Aj_Lajk_Bir

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #35 on: May 31, 2010, 05:25:03 pm »
So with them all we could be playing an advanced Vice City and a SA better than GTA IV lol
play IV first  ;)

Offline [MAF]Snoopy

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #36 on: May 31, 2010, 05:28:39 pm »
iv is shit :P

Offline [MAF]Cthulhu

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #37 on: May 31, 2010, 05:42:01 pm »
Episodes From Liberty City, especially The Ballad Of Gay Tony FTFW!!!!111

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Offline [FSR]Ush

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #39 on: May 31, 2010, 07:53:11 pm »
GTA 3 ftw  :D

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #40 on: May 31, 2010, 08:09:18 pm »
tbh i liked gta3 more when it came, than gta4 when it came

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Offline [MAF]Epoxi

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #41 on: June 02, 2010, 02:12:47 am »
Episodes From Liberty City, especially The Ballad Of Gay Tony FTFW!!!!111

This.

Offline [MAF]falky

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #42 on: June 02, 2010, 11:53:07 am »
Episodes From Liberty City, especially The Ballad Of Gay Tony FTFW!!!!111

Yep. Playing EFLC made IV seem lacking.

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #43 on: June 19, 2010, 12:48:25 am »
this one is intresting

lookin into gta3.img you can find bloodrb.dff and bloodrb.txd
if you wanna see what it is rename to bloodra.dff and bloodra.txd

this is unfinished unused 2nd Bloodring Banger, it is totally fucked up, look at screens
it is remaing thing from GTA VC, check it out




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Offline [MAF]Jur1z

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #44 on: June 19, 2010, 06:29:21 am »
Also there is unused handling line in handling.cfg file
BLOODRB, and other unused lines AIRTRAIN, RANGER, FLOAT, ROLLER, RIO - its a beta vehicles

Offline MadMax

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #45 on: June 19, 2010, 01:07:14 pm »
ermm... RANGER handling is used

Code: [Select]
599, copcarru, copcarru, car, POLRANGER, RANGER, null, ignore, 10, 0, 0, -1, 0.95, 0.95, -1
Code: [Select]
RANGER       1700.0    4108.3   2.5    0.0 0.0  0.0  85  0.85 0.85 0.51 5 160.0 20.0 5.0  4 D 6.2   0.60 0 35.0  1.7  0.08 0.0   0.25 -0.15 0.5  0.25 0.27 0.23 25000 20 700000 0  1 0

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Jur1z

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #46 on: June 19, 2010, 03:17:30 pm »
ermm... RANGER handling is used

Code: [Select]
599, copcarru, copcarru, car, POLRANGER, RANGER, null, ignore, 10, 0, 0, -1, 0.95, 0.95, -1
Code: [Select]
RANGER       1700.0    4108.3   2.5    0.0 0.0  0.0  85  0.85 0.85 0.51 5 160.0 20.0 5.0  4 D 6.2   0.60 0 35.0  1.7  0.08 0.0   0.25 -0.15 0.5  0.25 0.27 0.23 25000 20 700000 0  1 0

nop. RANGER is not used

POLRANGER
Id,   Model name,    Txd name,   Type       HandlingId   Game name,    Anims   Class      Frq   flags   Comprules
599,    copcarru,   copcarru,   car,       POLRANGER,    RANGER,      null,   ignore,      10,   0,   0,      -1, 0.95, 0.95,   -1

Offline MadMax

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #47 on: June 19, 2010, 03:29:40 pm »
lol, haven't seen, btw how about these?

Code: [Select]
;----------Old data---------------
;; A          B      C   D   E   F   G    H    I   J    K    L    M N     O  P   Q R S     T    U V     W    X    Y    Z    aa    ab    ac   ad ae    af ag ah ai
;BLISTA         1900.0 2.1 5.5 1.9 0.0 0.0  0.2  70  0.8  0.75 0.54 5 170.0 20.0 5.0  F P 7.0   0.65 0 30.0  1.4  0.11 0.2  0.8  20000 0.25 -0.15 0.5  0.0 0 0 0  1
;BELLYUP        2600.0 2.2 6.5 2.8 0.0 0.0  0.2  80  0.85 0.80 0.5  5 180.0 22.0 5.0  4 D 4.5   0.80 0 30.0  2.0  0.09 0.46 0.5  22000 0.30 -0.20 0.5  0.0 81 0 0  3
;MRWONGS        3500.0 2.2 6.5 2.8 0.0 0.0 -0.2  80  0.95 0.85 0.48 5 180.0 20.0 5.0  4 D 4.5   0.80 0 30.0  1.8  0.12 0.46 0.22 28000 0.30 -0.22 0.5  0.0 81 0 0  3
;YARDIE         1800.0 2.1 5.0 1.6 0.0 0.0  0.0  70  0.80 0.79 0.52 5 160.0 22.0 5.0  R P 6.20  0.55 0 25.0  1.8  0.07 0.36 0.45 30000 0.30 -0.15 0.5  0.0 2000 400000 1  1
;YAKUZA         1400.0 1.9 4.7 1.6 0.0 0.25 -0.3 50  0.95 0.9  0.5  5 200.0 30.0 5.0  4 P 11.0  0.45 0 30.0  2.6  0.1  0.25 0.7  35000 0.28 -0.14 0.5  0.0 2004 0 1  1
;DIABLOS        1500.0 2.2 4.5 1.9 0.0 0.0  0.1  70  0.9  0.80 0.53 5 180.0 30.0 5.0  R P 6.1   0.52 0 30.0  1.5  0.07 0.3  0.65 45000 0.33 -0.09 0.5  0.0 2000 40000C 1  1
;COLUMB         3200.0 2.4 5.7 2.6 0.0 0.0  0.3  80  0.82 0.77 0.48 5 175.0 22.0 5.0  4 P 15.0  0.51 0 25.0  2.0  0.08 0.28 0.15 50000 0.32 -0.17 0.5  0.0 40 40000C 0  1
;HOODS          2000.0 2.1 5.0 2.3 0.0 0.0  0.0  85  1.0  0.82 0.52 5 150.0 24.0 5.0  4 P 10.5  0.45 0 30.0  1.4  0.1  0.2  0.5  26000 0.33 -0.21 0.5  0.0 1 400000 0  1
;PANLANT        2600.0 2.0 6.0 2.6 0.0 0.0  0.1  80  0.85 0.70 0.46 5 160.0 15.0 5.0  R D 6.0   0.80 0 30.0  2.2  0.07 0.2  0.45 20000 0.35 -0.15 0.4  0.0 1 0 0  1
;BORGNINE       1900.0 2.1 5.0 2.2 0.0 0.0  0.0  75  1.05 0.9  0.53 4 190.0 27.0 5.0  4 P 15.0  0.54 0 40.0  1.9  0.1  0.2  0.15 10000 0.25 -0.22 0.45 0.0 0 0 0  1
;IDAHO           1600.0 1.9 5.0 1.7 0.0 0.0  0.25 75  0.75 0.70 0.52 5 160.0 16.0 5.0  R P 6.2   0.55 0 30.0  1.0  0.10 0.28 0.44 20000 0.35 -0.17 0.5  0.5 0 800000 0  1
;STINGER         1400.0 1.9 4.7 1.5 0.0 0.0 -0.30 85  1.2  0.85 0.52 5 200.0 28.0 5.0  F P 11.0  0.45 0 30.0  1.8  0.20 0.25 0.50 35000 0.28 -0.15 0.5  0.4 2800 400000 1  1
;FBICAR          1500.0 2.0 4.9 1.6 0.0 0.0 -0.1  75  0.93 0.91 0.51 5 190.0 24.0 5.0  4 P 10.0  0.5  0 30.0  1.6  0.12 0.24 0.23 18000 0.27 -0.19 0.5  0.3 2000 200000 0  2
;KURUMA          1500.0 1.9 4.9 1.4 0.0 0.0  0.15 75  0.87 0.85 0.48 5 180.0 17.0 5.0  F P 7.17  0.55 0 30.0  1.6  0.1  0.24 0.60 18000 0.27 -0.13 0.5  0.0 0 200000 1  1
;TRAIN          25500.0 2.5 7.7 2.9 0.0 0.0  0.0  85  0.58 0.7  0.46 5 140.0 24.0 5.0  4 D 10.00 0.45 0 27.0  1.2  0.05 0.2  1.00 10000 0.47 -0.17 0.5  0.0 0 0 0  1
;DODO            2500.0 1.0 10.0 1.2 0.0 1.0 0.0  75  0.65 0.9  0.5  1 200.0 16.0 5.0  4 P 5.0   0.45 0 30.0  5.0  0.1  0.30 0.50 25000 1.25 -0.17 0.5  0.0 4000000 200000 0  1
;MAFIA           1700.0 2.0 4.9 1.6 0.0 0.2 -0.15 75  0.95 0.80 0.55 5 200.0 24.0 5.0  R P 10.0  0.53 0 30.0  1.5  0.13 0.2  0.65 35000 0.23 -0.16 0.5  0.5 2000 400000 0  1
;CUBAN           2150.0 2.1 5.0 2.2 0.0 0.0  0.2  75  0.75 0.75 0.53 5 160.0 25.0 5.0  4 P 6.0   0.54 0 40.0  0.8  0.08 0.26 0.55 10000 0.25 -0.26 0.5  0.45 2000 0 1  1
;GANGBUR         2000.0 2.1 5.0 2.3 0.0 0.1 -0.25 85  0.95 0.85 0.52 5 150.0 27.0 5.0  4 P 10.5  0.45 0 30.0  1.4  0.14 0.2  0.50 26000 0.33 -0.21 0.4  0.5 2001 400000 0  1
;ZEBRA           2250.0 2.2 5.0 2.3 0.0 0.1 -0.2  75  1.00 0.80 0.52 4 160.0 26.0 5.0  R P 9.0   0.48 0 40.0  1.9  0.11 0.2  0.18 10000 0.25 -0.17 0.5  0.5 0 404000 1  1
;SABRETUR        1800.0 2.1 4.5 2.1 0.0 0.2  0.1  70  1.05 0.84 0.52 5 180.0 32.0 5.0  R P 6.1   0.52 0 33.0  1.3  0.10 0.3  0.55 45000 0.30 -0.20 0.5  0.40 2000 40420C 1  1
;PHEONIX         1400.0 2.3 4.5 1.6 0.0 0.2 -0.25 70  1.00 0.80 0.53 5 200.0 28.0 5.0  R P 11.1  0.52 0 30.0  1.4  0.10 0.34 0.60 45000 0.31 -0.25 0.5  0.3 2000 C00000 1  1
;DELUXO          1600.0 2.2 4.9 1.7 0.0 0.0  0.2  75  0.80 0.85 0.52 5 200.0 26.0 5.0  4 P 10.0  0.53 0 30.0  2.25 0.16 0.28 0.52 35000 0.27 -0.16 0.5  0.35 2004 400000 0  1
;SPAND         2400.0 2.2 5.5 2.5 0.0 0.0  0.1  85  0.9  0.8  0.47 5 150.0 15.0 5.0  F D 5.5   0.6  0 30.0  1.4  0.1  0.40 0.90 16000 0.35 -0.15 0.5  0.0 80 0 0  3
;KAUFMAN         1650.0 2.1 5.0 2.2 0.0 0.1 -0.1  75  1.00 0.89 0.52 4 160.0 24.0 5.0  R P 7.0   0.47 0 40.0  2.0  0.11 0.2  0.32 10000 0.25 -0.18 0.5  0.4 0 0 1  1
;LOVEFIST        2700.0 2.0 7.3 1.6 0.0 0.1 -0.1  75  0.91 0.70 0.51 5 180.0 15.0 5.0  4 P 10.0  0.40 0 30.0  1.2  0.09 0.2  0.47 40000 0.35 -0.15 0.5  0.0 2000 400000 0  1
;ANGEL            800.0 1.2 2.2 1.5 0.0 0.15 0.0  103 1.2  0.86 0.52 4 190.0 45.0 5.0  R P 12.0  0.55 0 35.0  0.65 0.20 0.3  0.24 10000 0.09 -0.11 0.55 0.0 1002000 0 1  1

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Epoxi

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #48 on: June 19, 2010, 03:38:13 pm »
Leftovers from GTAIII (and some from VC).

Offline [MAF]Rac3r

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #49 on: June 19, 2010, 05:37:38 pm »
They left quite a bit in, lazy Rockstar :P

Btw, that Bloodra alternate looks epic, good luck converting it to SA. ;)

Offline [MAF]Jur1z

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #50 on: August 15, 2010, 07:26:01 am »
another beta cars
open gta3.img
search for:
dach.txd - !?
dune.txd - another dune!?
see textures in it


dash8bitdecal128b

Offline [MAF]Epoxi

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #51 on: August 15, 2010, 09:20:49 am »
I think it must be some sort of bus based on the Greyhound buses they have in US.



Maybe an unused skin for the Bus?

Offline [MAF]Jur1z

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #52 on: August 22, 2010, 11:48:36 am »
beta trailer!!!? :o :o
"rdtraint.dff" "rdtraint.txd"


 :o :o

Offline [MAF]Epoxi

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #53 on: August 22, 2010, 11:51:22 am »
Cool, must be a beta container trailer: those are GTAIII (and VC) wheels. Nice find.  ;)


Offline Karlip

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #54 on: August 22, 2010, 12:01:53 pm »
They're called double-trailers, i guess they wanted to make that feature.

Offline Tommmmmmm

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #55 on: August 22, 2010, 12:25:41 pm »
haha, i loved those 2D textures on gta3 wheels  :D
HELLO THERE

Offline [MAF]Jur1z

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #56 on: April 30, 2011, 07:20:24 pm »
Hmm this Monster Truck have wooden frame like Landstalker? or its reflection from PS2 screen?

Offline MadMax

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #57 on: May 01, 2011, 09:30:11 am »
looks like it is texture, becouse this monster truck never appears in brown colour

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Jur1z

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #58 on: May 05, 2011, 09:39:52 am »


Offline MadMax

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #59 on: June 28, 2011, 10:16:45 pm »
can you check this?
Quote
I thought they might have been for the Sunrise mostly because every car that can have a paintjob in the game has a blank car body canvas in its .txd file, and for some reason the sunrise had one...I think it was because R* got lazy and used the entire txd file from the Elegy for the Sunrise or something.) I got to try them later on Elegy ingame, and I got 1 Question: WHY DID R* REMOVE THESE!!!!!!! THEY KICK ASS!!! Because of some of the stuff that R* removes from the game for absolutely no reason, I am starting to think R* is run by a bunch of Brain-dead monkeys!
Confirmed:
« Last Edit: June 29, 2011, 12:57:24 am by MadMax »

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Epoxi

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #60 on: June 29, 2011, 07:59:39 pm »


It's in sunrise.txd for no reason. Maybe the Elegy was modified to become the Sunrise. The actual body is still mapped to the vehiclegrunge in vehicle.txd, I tried changing the material to the paintjob and nothing really happened.

Who is that criticising R* though? Because GTASA is a pretty amazing game and that person is hung up about such small things that are now being modified by fans (i.e. us) anyway.
« Last Edit: June 29, 2011, 08:01:26 pm by [MAF]Epoxi »

Offline [MAF]Snoopy

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #61 on: July 04, 2011, 01:32:29 am »
CHARACTERS
- Officer Carver, Larry and Poncho were removed.
- Both Sweet and Smoke had a different appearance.
- Kendl's clothes and facial model had a different appearance.
- Gang members wore different clothes.
- Each city has a different motor cop model.

MISSIONS
- The Truth Out There and Impounded were deleted. Doberman, Beat Down on B Dup and Photo Opportunity had a different objectives.
- During Saint Mark's Bistro, CJ had communications with Francis Intl. Airport
- Fish in a Barrel was a mission and not a cutscene.
- Photo Opportunity unused text states that CJ hijacked and used a helicopter. (Which I did :) )
    * There was going to be a mission involving a search for Big Smoke.
    * There was going to be different a race in Los Santos Stadium.
    * According to cut text, San Andreas was going to have a mission pack.
    * The Pizza Boy side-mission was removed.
    * The Top Fun mini game from Vice City was supposedly to return but its was removed for unknown reasons.

City

    * Originally, if Carl Johnson killed a pedestrian, a news van would arrive and the crew would report on the event.
    * If Carl crashed into a lamp post a mechanic would arrive to fix it. If the player killed the mechanic the lamp post would remain broken for a time, even if the player left the immediate area.
    * The Mulholland Safehouse seemed to have a full interior that can be seen from the outside. The change on final version causes a glitch which allows the player to go through the wall.[14]
    * Donut shops such as Rusty Brown's Ring Donuts were places Carl Johnson could eat.
    * San Fierro in the beta had very few docks and more parks. The beta map of San Fierro was very detailed and can be seen in Driving School.
    * The construction yard near the hospital in Downtown Los Santos had a crane.
    * The Easter Naval Base had a different outline, it had a dock and the ship is missing.
    * San Andreas was much bigger and had several different land masses, such as a larger San Fierro (which resembled San Francisco more closely), A full beta map of San Andreas can be found on a wall in the Lil' Probe'Inn.
    * Las Venturas had a different name by the initials "LG". In early screen shots of Las Venturas, Police Cars had the initials "LG" printed on their doors. One can only assume what "LG" stood for.
    * Santa Flora Medical Center had 2 helipads on its roof. These pads were most likely meant for the Maverick and Raindance that spawn there in the alpha. Oddly enough, these helipads were absent in the alpha, so the choppers simply spawned on the roof.
    * The Clown's Pocket Casino was originally called The Ringmaster, its original name can still be seen on the paper map included inside the game box.
    * Hardware Stores was originally included in-games, and you can buy tools (like in Vice City).
    * Pharmacies from Vice City was originally included in-games were you can buy health and adrenaline.

Weapons

    * The Skateboard was cut from the final game (its icon is still on the disk, and it can still be used but only as a weapon).
    * Strategy guides and other prints speak of a Gun Cane available alongside the Cane. The Gun Cane does not appear anywhere in the game.
    * The Parachute was originally smaller and blue (it can be seen in the demonstration video in Flight School showing how to control parachute).
    * Accorded to some early preview of the games, 150 weapons where originally included in-game.
    * A another rocket-launcher called "M47 dragon" was cut, the files of exist can be found in the PS2 version only.
    * A sniper rifle named "M82" was cut.
    * The grenade launcher was cut again.
    * Two machine guns named "M249 SAW" and "M60" was cut, the files of exist can be found in the PS2 version only.
    * The Micro-SMG was removed, the weapons can be seen in early screenshot of the games.

Others

    * Animals that would roam the rural areas were cut. (Their models are still available in the game's files, albeit without AI present).
    * Originally, there were over 300 gang territories to be taken over all over the map.
    * The ability to create and run your own casino was taken out after the alpha version.
    * Usable car-washes, similar to those in GTA IV , were cut.
    * The ability to ride the Trolleys in San Fierro was cut.
    * Early magazine previews showed that cops would hold on a vehicle's bumper if the player tried to speed away.
    * The mobster who Carl kills in Saint Mark's was originally going to be called Marco Forelli but due to deleted audio, his name was never mentioned in the final version.
    * The Grove Street Families were originally going to be called The Orange Grove Families.
    * Gangster would walk into accessible places like safehouses, stores, etc.
    * Pool tables were originally going to be colored green instead of blue.
    * The motor bikers had a different design.
    * Carl Johnson would be able to use drugs, which would make the camera wobble around making it more difficult to control CJ.
    * The ability to drink beer was cut from the alpha version
    * Through the hidden interiors universe unused Brothels can be found, these were most likely to be placed on top of Strip Clubs.
    * Pre-release magazine articles showed that stealing cars was to be much more difficult. In early screen shots, car jacking was shown to involve smashing the car's window and then hot wiring it. This was all removed, possibly due to the limitations posed by the PS2. A similar system is present in GTAIV.
    * The ability to rob stores (like in GTA: Vice City) such as 24/7 was removed.

omg :(

Offline [LSR]Ride

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #62 on: July 04, 2011, 08:03:48 am »
Holy s**t! They have left out so many good features.  :-\

Offline ivanduk

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #63 on: July 04, 2011, 08:42:11 am »
Others

    * Animals that would roam the rural areas were cut. (Their models are still available in the game's files, albeit without AI present).

can any of you(epoxi, firebox etc) find these models?
« Last Edit: July 04, 2011, 09:52:08 am by ivanduk »



[SFX]Dr.Hulka [4]: talking about gay give it to id 17
piggernenis [17]: haha
piggernenis [17]: hulka put me on ignore because he thinks im gay
[SFX]Dr.Hulka [4]: id 17 have aids

Offline [LSR]Ride

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #64 on: July 04, 2011, 09:24:48 am »
CHARACTERS
- Both Sweet and Smoke had a different appearance.
Weapons
    * The Micro-SMG was removed, the weapons can be seen in early screenshot of the games.

CJ, Smoke, Sweet and Ryder were the ones who were in that drive-by mission. So that should be beta Ryder.

City
    * San Andreas was much bigger and had several different land masses, such as a larger San Fierro (which resembled San Francisco more closely), A full beta map of San Andreas can be found on a wall in the Lil' Probe'Inn.

*Easter Basin and Easter Bay Airport had completely different look (Marked with green)
*The island near the Angel Pine is missing (Marked with red)
*Bayside Marina looked much smaller (Marked with orange)
*Island or a ship or whatever that is, is missing from the San Fierro Bay (Marked with blue)

    * Santa Flora Medical Center had 2 helipads on its roof. These pads were most likely meant for the Maverick and Raindance that spawn there in the alpha. Oddly enough, these helipads were absent in the alpha, so the choppers simply spawned on the roof.


    * The Clown's Pocket Casino was originally called The Ringmaster, its original name can still be seen on the paper map included inside the game box.


Others
    * Originally, there were over 300 gang territories to be taken over all over the map.
When you have taken over every single gang territory in LS, playing on PS2, Vagos gang territories spawn on the map of Bayside Marina. Weird.
   
 

Offline [MAF]Aj_Lajk_Bir

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #65 on: July 04, 2011, 10:30:09 am »
Beta had many cool things :(

Offline [MAF]Jur1z

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #66 on: July 04, 2011, 07:09:12 pm »
Others

    * Animals that would roam the rural areas were cut. (Their models are still available in the game's files, albeit without AI present).

can any of you(epoxi, firebox etc) find these models?

no its not in game files, but something can be left in PS2 DVD Amercian version


Did someone got SA PS2 DVD Amercian not Europe?

I heard in Amercian version there is left some beta stuff, in European version they are deleted
i'm still looking for this

Offline [2F2F]Hellmuth

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #67 on: July 04, 2011, 07:11:55 pm »
nice find Ride

Offline [LSR]Ride

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #68 on: July 04, 2011, 08:49:39 pm »
Quote from: Firebox
Did someone got SA PS2 DVD Amercian not Europe?

I heard in Amercian version there is left some beta stuff, in European version they are deleted
i'm still looking for this

Damn I have the European version. :|
Could have helped somehow...

EDIT:
Found this beta map.


Beta Kendl:


Beta Smoke (Statue from Smoke's Crack Palace)
« Last Edit: July 04, 2011, 08:57:08 pm by Ride »

Offline [MAF]Jur1z

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #69 on: August 11, 2011, 12:56:32 pm »
beta/missing thing in San Andreas [youtube]DkNZ0-VaL_w[/youtube]

Offline [2F2F]SNiKeRiS

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Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #70 on: August 11, 2011, 01:01:30 pm »
Horse riding ? :L

Offline [MAF]Jur1z

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #71 on: August 11, 2011, 01:15:14 pm »
 :L bigfoot

Offline [MAF]Epoxi

Re: Grand Theft Auto San Andreas (beta and missing things)
« Reply #72 on: March 07, 2013, 04:09:55 pm »
BUMP.

Where is this place in the photo?


Offline S

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