The AdrenalineX Endurance League returns for its second season, featuring 10 weekly races and a prize pool of €400.
Prizes
1st 5000 score | $5,000,000 | €150
2nd 4500 score | $4,500,000 | €100
3rd 4000 score | $4,000,000 | €70
4th 3500 score | $3,500,000 | €50
5th 3000 score | $3,000,000 | €30
6th 2500 score | $2,500,000 | —
7th 2000 score | $2,000,000 | —
8th 1500 score | $1,500,000 | —
Format
Each race is one world and ghostmode, lasting around one hour. The vehicle selection for each round is listed in the corresponding Discord event. Repairs are disabled—instead, once your vehicle catches fire, its health will be replenished and you will be frozen for a number of seconds based on your position. First place is frozen for 15 seconds, second for 14, etc., with a lower limit of 5 seconds for tenth and beyond. Races will take place on the AdrenalineX Racing SA:MP server (IP: play.adrenalinex.co.uk:7777).
Commands
/f Unflip your vehicle
/sos Return to previous CP
/recover Restore your progress
Schedule
Races will take place every Sunday at 19:00 CET / 14:00 BRT / 21:00 MSK (unless stated otherwise), starting September 3rd. Please refer to the Discord events for the full schedule specific to your timezone.
Questions
Do I need to sign up?
No, showing up and racing with a registered account is all you need to do to be classified.
What is the points distribution?
20, 17, 15, 13, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1.
Are mappers allowed to participate?
Yes, mappers will suffer a 20% point penalty on their own rounds.
What happens if the server crashes?
In the event of a server crash, progress is restored using /recover; the race is then resumed once everyone is ready.
What about individual disconnects?
If your race is interrupted by connection/game issues, your time spent off server will be deducted from your final time.
What if I fail to reconnect?
If you are unable to return and have completed over 40% of the race, you will receive points based on your progress and position.
How do I avoid collisions?
During vehicle switches, there is a brief (ping dependent) moment where ghostmode is not active; in close proximity, the chasing vehicle is responsible for avoiding collisions.