General > AdrenalineX Development

Few suggestions.

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[MAF]Karlis:
as far as i remember from calculations i used to do, an average driver can earn  $100k per 1k of score, which would still put max under that.
plus, we reset it not too long ago, so it couldn't build up that fast.
the excessive money that some have is most likely result of a lot of donations, with the money source most likely being hacks.
if the money will actually have an use that gives some advantage, the rich will have most of their money removed.

[MAF]Snoopy:
Hmm how about higher prices for purchasing stuff and less money for winning to make it challenging. I'm not very good with maths and calculations but something like this

1st place = $10,000

2nd place = $7,500

3rd place = $5,000

4th place = $3,500

5th place = $1,000

Or maybe

1st place = $1,000

2nd place = $750

3rd place = $500

4th place = $350

5th place = $100

[MAF]Karlis:
the prizes are fine, just i'd say like 80% of money in ax isn't clean, even though we made measures to stop it before.

[MAF]Snoopy:
Well I'm trying to come up with ways to make item expenses mean something

MadMax:

--- Quote from: [MAF]Karlis on May 18, 2014, 12:59:39 pm ---as far as i remember from calculations i used to do, an average driver can earn  $100k per 1k of score, which would still put max under that.
plus, we reset it not too long ago, so it couldn't build up that fast.
the excessive money that some have is most likely result of a lot of donations, with the money source most likely being hacks.
if the money will actually have an use that gives some advantage, the rich will have most of their money removed.

--- End quote ---

purly visual features (changing car paint, tuning parts etc, things that have nothing to do with actual racing) should cost money, it would be nice

also make repair bodywork costing money, while repair just engine be for free

this way all got equal chances, but money got actual use

we already got rims that cost crazy amounts of money, so why not put pricing back to tuning and painting +visual repair

/paint (random) is like Pay'N'Spray, should cost less (example $100)
/paint ID ID is like colors in tuning garage, they cost 50% more than random (example $150)
/tm (tune menu) brings you individual tuning parts, that could cost money each separate (like in Trans Fender/WAA/LLC do)
repairing bodywork is like pay n spray, so should cost similar amount
but keep a free repair that only fix car engine damage, keeping bodywork crashed, which would be free

and pointing again, visuals costing money would make sense to have money in game, while normal cmds flip, sos etc should be free for everyone

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