- Timer: "XX until the next race starts" is a bit misleading. I got used to it now but as a new player I truly believed that I had 12 seconds until the race would end but in fact I only had 2 seconds left to finish. I'd like to suggest to decrease the timer by 10 seconds so it represents the time you still have left to finish the current race.
I agree, will happen soon.
- Money: two things about money, the properties of it and the rewarding. Honestly money does not have a special feature or value now. We can bank it, /duel and buy wheels with it and that's it. Wouldn't it be fun if money has more uses? Currently earning money is closely related to score. Basically the higher score you get when racing, the higher the amount of money you receive. What if money rewards from races are a bit higher and you'll lose money when hitting lamp posts? Or you lose money when flipping your vehicle, using the commands /fix or /newcar? This way money does not represent velocity or high race positions anymore, but rather precision and the effectiveness of racing without the help of repairing your vehicle or spawning a new one. This also increases the ways of spending money because currently that is kind of limited.
We have already acknowledged this issue, and some things are meant to improve it. The rim system with dynamic pricing is one of them. I'm sure that we will get controversial opinions about taxing the helping commands, but it might be implemented eventually.
- Duelling: whenever players duel with each other, they should not be placed in each others group when a race divides the racers into groups of 4 for instance. What I mean is that players that duel with each other ONLY race together in so-called "one-world races".
This adds to the complexity of the grid sorter, but there are other things to be improved there, so might do this as well.
- Voting: Voting is fun but I have a feeling that it's more a contest of which race has the coolest name and not the one that is truly the most interesting one. It's really a good improvement that since a while it shows which one you liked or disliked in the past, but I think it's not enough yet. Wouldn't it be more fair if the voting list gives more information about the race than just the name and eventually if you liked or disliked it in the past? What if behind each name in the voting list, information about the car, length and "type" would've been showed?
I support this, but some people said it would be really bad. Another issue is that we could no longer use the default gta menus, since they are width limited. Perhaps number keys with textdraws, crazy bob's style.
- Forums: add a shoutbox, that's a brief and easy way to communicate with forum users;
I have a bad feeling it will be spammed beyond usefulness.
- Forums: create a special forum for events & tournaments. This might also encourage others to set-up events which could positively contribute to community building;
We are creating a special forum for each event, and, if someone is feeling discouraged by not having a default sub forums, they most likely are not able to organize it anyway. However, this is a good opportunity to tell that we're open to ideas about any events.
- Website: add a tab "clans" next to "Players" or "Tools" (idk) which shows a list of the current (active) clans. Clicking on them would view a clans
homepage with some nice statistics (like average position, score), information about the members, leader(s), requirements to join and an "apply" button
mooman is working on it.
For me there's relatively much unknown about the clan system on this server. Is it just about adding a tag to your name or does it mean more? I'd like to suggest an improved clan system in which there not only is a special tab on the website, but also the existence of clan duels in-game and a clan chat. Maybe this is more applicable to RP servers and not so much related to AX but somehow. I'd just like to see a more comprehensive system that the current one.
It would be great, but, complex as well, therefore it would take a lot of effort to make it.
Clan can make their own group chat, or as many as they like to.
Multi-group chats with more advanced options is on to-do list, but not sure when will we start making it.