General > Suggestions
RE: Grid positions
[MAF]Karlis:
that smaller scale(or static range) also is the problem i wanted to note, it would mean that you would always see player X until he quits and never player Y, which as i already described wont be a good thing. i'm sorry to oppose the whole time, but grid system is few years old and has matured in a way, new ideas are welcome, but mostly they aren't as good as the current system imo.
Mute.:
--- Quote from: [MAF]Karlis on December 27, 2012, 10:16:36 pm ---that smaller scale(or static range) also is the problem i wanted to note, it would mean that you would always see player X until he quits and never player Y, which as i already described wont be a good thing. i'm sorry to oppose the whole time, but grid system is few years old and has matured in a way, new ideas are welcome, but mostly they aren't as good as the current system imo.
--- End quote ---
Yeah I see what you mean, then again, this wasn't mah original suggestion lold, I dunno why I went into so much detail D:
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