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Suggestions (archive)

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[MAF]falky:
the best way i can think off is to go around it

make a variable for each player, make a menu asking for what color the racer wants (eg: blue, green, red, etc.) then script the menu so for each selection is the appropriate hex code which will be stored in the variable earlier mentioned, then make a menu option to save the color to account... using the stored value as the variable to save.... (then the rest u know already)

so if u understood what i just said (i hope, i aint sure if i explained it correctly lol) u wouldnt have to use getplayercolor bullcrap, just some variables and menu(s) 8)

[MAF]Rac3r:
Just like the clan select I guess.

[MAF]falky:

--- Quote from: Rac3r on June 13, 2008, 05:35:37 pm ---Just like the clan select I guess.

--- End quote ---
yep 8)

[MAF]Rac3r:
Important
Ok, I was at work slaving away and thought of a great way to stop carjacking. This will also help it when people get in cars at grid, but infact the vehicles are in use, but just appear at the start. Propbaly due to the virtual worlds.
From now on, all car jackers will be killed.

Please give feedback if you have any problems.

Adj:
Jailing them is better.. it will keep them away a bit more and is clearly a punishment, where a kill will confuse them. That could be a bug.

One hard to make but nice feature would be a time notification between you and the player in front of you per checkpoint.
I haven't thought much about coding this but I guess you could have an array per checkpoint. When a player hits the checkpoint a timestamp will be put in the array right after it's subtracted from the last entered value.

Some other suggestions:
- ID in /reports
- auto '/view off' before changing track
- auto-ban when a kill occurs with illegal weapons, except for DMX and when the player has received from /givegun (untill they log off).
- auto restart server when it's empty, check every 10 minutes (for example).

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