Author Topic: MadMax SA:MP and AX friendly car mods  (Read 55050 times)

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Offline [FSR]Ush

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Re: MadMax SA:MP and AX friendly car mods
« Reply #45 on: August 10, 2010, 02:12:20 pm »
Acura NS-X ceme in 1990, thats good, BUT targa model came in 1995, so 3 years after gta sa story, so targa model is not in time of game
who the hell cares lol
* [FSR]Ush nods

Offline MadMax

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Re: MadMax SA:MP and AX friendly car mods
« Reply #46 on: September 17, 2010, 02:02:58 pm »
can someone pro in ZM2 help me with this file in zip

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Jur1z

Re: MadMax SA:MP and AX friendly car mods
« Reply #47 on: September 17, 2010, 02:21:19 pm »
can someone pro in ZM2 help me with this file in zip

why you want it? i will do it with my infernus

Offline MadMax

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Re: MadMax SA:MP and AX friendly car mods
« Reply #48 on: September 17, 2010, 03:14:33 pm »
wanted for this, but if you are on your own, i will wait (coz you make it hell-a-lot better than me)

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Jur1z

Re: MadMax SA:MP and AX friendly car mods
« Reply #49 on: September 19, 2010, 03:56:04 pm »
I will be gone about week, if you still need it then here it is

Offline MadMax

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Re: MadMax SA:MP and AX friendly car mods
« Reply #50 on: September 25, 2010, 07:41:25 pm »
i tried, and see bug



maybe I better wait for you


same bug for rancher
« Last Edit: September 25, 2010, 08:02:40 pm by MadMax »

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Epoxi

Re: MadMax SA:MP and AX friendly car mods
« Reply #51 on: September 26, 2010, 12:32:11 am »
Select windows, detach to new object and make that object a child of chassis. That should fix the problems.

Offline MadMax

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Re: MadMax SA:MP and AX friendly car mods
« Reply #52 on: November 01, 2010, 09:36:08 pm »
Have You ever noticed Hotknife right doors bug?

No?

Just look!
Right doors seems to be a bit 'deep' in car. Looks bad  :-X


Here simple fix, now it is nice  ;D

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Rac3r

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Re: MadMax SA:MP and AX friendly car mods
« Reply #53 on: November 06, 2010, 01:46:59 pm »
0.3c will be perfect for you modders, look forward to seeing what you can create.

EDIT: sorry for triple message of this, but I wanna get you fired up for when we have serverside mods. :P


Offline [MAF]Jur1z

Re: MadMax SA:MP and AX friendly car mods
« Reply #55 on: November 17, 2010, 08:26:48 pm »
dirt fix for SA-MP no more need, if serverside mod default vehicles.txd

Offline [MAF]Jur1z

Re: MadMax SA:MP and AX friendly car mods
« Reply #56 on: November 20, 2010, 10:46:44 pm »
Here tutorial for you how to fix lights  ;)

Offline terror_m4

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Re: MadMax SA:MP and AX friendly car mods
« Reply #57 on: November 20, 2010, 11:41:28 pm »
lol

Offline S

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Re: MadMax SA:MP and AX friendly car mods
« Reply #58 on: November 21, 2010, 09:30:18 am »
:D
« Last Edit: September 03, 2013, 02:28:59 pm by fastcake »

Offline [MAF]Jur1z

Re: MadMax SA:MP and AX friendly car mods
« Reply #59 on: January 06, 2011, 11:32:19 am »
Ok, I found really fast and easy way how to fix transparent textures bug (windows, textures with alpha)

It's really simple

Let's start, take Ambulance as example

1. import ambulan.dff to ZM2, you see there is transparent texture bug
2. delete all model (see screen)

3. open Material Editor, delete materials only with "trans" flag and materials with transparent textures, leave all other materials (see screens)



4. now import ambulan.dff back

5. done. now you can edit this car and export with no transparency bug

This works for all vehicles