General > AdrenalineX Development

The Grid : The Hynix Theory

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[2F2F]Hellmuth:
lookin'''''''''''''''''''''''''' good.

[MAF]Sighmoan:
Ha ha, R you should get a job as a technical illustrator.

[MAF]Rac3r:
:L

Hate to say it, but buildmode is broken, also need to PM pod nd explain a few alterations with the script. No rush though, still struggling with Trailers and GTA-IV.

Yo builders and for the Admin Bible:

By default (and what we're use to) grid positioning consists of 2 grid positions (Left and Right). In the menu is a new option, Set Spawns. If you change this to lets say 5, you have to set grids for 5 positions (We know it as press FIRE five times).
With a 5 grid, the worlds would hold:
TT - 1
Duel 5 x 1
Groups 5 x 2
One World 5 x (However many players, divided by 5)

Admins:

/EDIT SPAWNS [value]   (Range 2-100)
This can create or remove grid positions from a race/map.

/EDIT grid1 grid2 grid3 grid4
Now becomes :
/EDIT GRID [value]   (Range 2-100)

[MAF]Sighmoan:
It's good this has flexibility, but alas i have very little idea of how it works now. It really isn't straight forward. Was there much need/requests for the change in the grid?

I will go out on a limb here and say that buildmode is becoming ridiculously complicated imo. All it means is that the different ways in which people can make shit races is increasing.

[MAF]Epoxi:
Haha, hesoyam.  :D

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