General > AdrenalineX Development

The Grid : The Hynix Theory

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[MAF]falky:

--- Quote from: [UK]SighMoan on June 16, 2010, 11:49:53 am ---I will go out on a limb here and say that buildmode is becoming ridiculously complicated imo. All it means is that the different ways in which people can make shit races is increasing.

--- End quote ---

True. But there are also creative people, who know how to use buildmode properly and adapt easily to changes, who'd love to have new options added from time to time.

[MAF]Sighmoan:
I agree and wouldn't remove anything, i am just saying that it is getting complicated, that's all :)

[MAF]falky:
We should probably come up with a revised buildmode guide and update whatever sticky that needs be (semi)annually.

[MAF]Rac3r:
Well, if you don't touch Total Spawns, it's pretty much the same as it always was.

Old system:
Press FIRE for grid one, press FIRE for grid 2. Then rest are race checkpoints.
New system: (Without spawn edit)
Press FIRE for grid one, press FIRE for grid 2. Then rest are race checkpoints.

Only gets complicated when you each the total spawns. I get your point about over complicating buildmode, but we've been playing AdrenalineX for over 2 years, we can deal with the complexity. I can.

ﱡ קּﻰﺢ Love:
/licence basic <ID>

/licence pro <ID>

Felt complicated with a fast paced reading here, as it seemed same way when i saw menu system but that wasnt hard to solve when you get into.

I suggest the one upside ^ So shit race makers, newbees can still go with basic gridding.Youve changed all the grid coding as i see but can you put some limitations around to prevent people making all screwed up races?

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