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To solve this problem, we could, instead of blocking you in the first time it spots you're under 30fps, give you a warning, and if you stay with less than 30fps for 5 seconds, it blocks you.I dont see how it's possible to abuse the system for 5 seconds, the time you will win by abusing this bug will be the time you will waste typing /fpslimit.
Quote from: Terrorfist on September 12, 2017, 11:26:38 am[spoiler]Quote from: G[M]X on September 12, 2017, 02:01:59 amQuote from: Terrorfist on September 12, 2017, 12:49:05 amQuote from: G[M]X on September 11, 2017, 11:53:14 amQuote from: Terrorfist on September 11, 2017, 08:30:41 amIt's not that it's bugged, it's working as it should.The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.But it's too sensitive, any little drop you have will trigger the system, so, most of times I get blocked (check my screenshot on last page), I didnt even notice I had a lag spike.If this feature were to be put in MTA, the system would do the same anyways.?[/spoiler]You didn't understand after all.My point is, there's no other way for that thing at all. It's always server-side.It's obviously server-sided, everything on sa-mp is server-sided.The problem is, it's simply too sensitive, if you get less than 30fps for half a second, the system blocks you. It never double checks, or waits if you're really abusing it (you would need more than half a second to do that).To solve this problem, we could, instead of blocking you in the first time it spots you're under 30fps, give you a warning, and if you stay with less than 30fps for 5 seconds, it blocks you.I dont see how it's possible to abuse the system for 5 seconds, the time you will win by abusing this bug will be the time you will waste typing /fpslimit.
[spoiler]Quote from: G[M]X on September 12, 2017, 02:01:59 amQuote from: Terrorfist on September 12, 2017, 12:49:05 amQuote from: G[M]X on September 11, 2017, 11:53:14 amQuote from: Terrorfist on September 11, 2017, 08:30:41 amIt's not that it's bugged, it's working as it should.The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.But it's too sensitive, any little drop you have will trigger the system, so, most of times I get blocked (check my screenshot on last page), I didnt even notice I had a lag spike.If this feature were to be put in MTA, the system would do the same anyways.?[/spoiler]You didn't understand after all.My point is, there's no other way for that thing at all. It's always server-side.
Quote from: Terrorfist on September 12, 2017, 12:49:05 amQuote from: G[M]X on September 11, 2017, 11:53:14 amQuote from: Terrorfist on September 11, 2017, 08:30:41 amIt's not that it's bugged, it's working as it should.The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.But it's too sensitive, any little drop you have will trigger the system, so, most of times I get blocked (check my screenshot on last page), I didnt even notice I had a lag spike.If this feature were to be put in MTA, the system would do the same anyways.?
Quote from: G[M]X on September 11, 2017, 11:53:14 amQuote from: Terrorfist on September 11, 2017, 08:30:41 amIt's not that it's bugged, it's working as it should.The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.But it's too sensitive, any little drop you have will trigger the system, so, most of times I get blocked (check my screenshot on last page), I didnt even notice I had a lag spike.If this feature were to be put in MTA, the system would do the same anyways.
Quote from: Terrorfist on September 11, 2017, 08:30:41 amIt's not that it's bugged, it's working as it should.The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.But it's too sensitive, any little drop you have will trigger the system, so, most of times I get blocked (check my screenshot on last page), I didnt even notice I had a lag spike.
It's not that it's bugged, it's working as it should.The only problem with that system is it just doesn't rely on the FPS a player has, but also on the internet. When your connection gets a big loss or a high ping, the system will trigger a low fps because it couldn't track your current fps continually without any problems.
imgThis moment when back on aX after 6 years(DDoS attacked)* and looks such online
Epic moment when Metus said the first time
He is not interested in communication. He plays for fun.
Quote from: PoRReTa on January 17, 2018, 01:36:07 pmEpic moment when Metus said the first timeHe said before a lot times in chat. But you was offline at this time He is not interested in communication. He plays for fun.
NO MORE LOW PINGERS
Quote from: PoRReTa on April 03, 2016, 02:47:07 pmNO MORE LOW PINGERSThis looks familiar
Thanks fps detected motherf peace of sheet trash of the devil pussy beachg kighbediur vgbeun helwiuo