Author Topic: Screenshots  (Read 2283138 times)

0 Members and 23 Guests are viewing this topic.

Offline [MAF]Jur1z

Re: Screenshots
« Reply #4275 on: March 18, 2012, 07:11:00 pm »
hotring ghostmode failed lol



Offline [AK47]Zetterberg

  • Posts: 543
    • View Profile
    • AK47 Website
Re: Screenshots
« Reply #4276 on: March 19, 2012, 04:52:05 pm »

with Mosca :D


LOL [SC]Zetterberg.
Same old days.

Offline [MAF]Jur1z

Re: Screenshots
« Reply #4277 on: March 19, 2012, 07:18:10 pm »








« Last Edit: March 19, 2012, 07:21:09 pm by [MAF]Jur1z »

Offline musicloveR

Re: Screenshots
« Reply #4278 on: March 19, 2012, 07:24:57 pm »
nice

Offline S

  • Admin
  • Posts: 1,444
    • View Profile
Re: Screenshots
« Reply #4279 on: March 24, 2012, 08:04:57 am »
mhm


Offline SideStunt

  • Posts: 155
  • Wait...what?
    • View Profile
Re: Screenshots
« Reply #4280 on: March 24, 2012, 09:07:06 am »
GTA:IV-SA?Or it's just a ultra real Enb settings?

Offline musicloveR

Re: Screenshots
« Reply #4281 on: March 24, 2012, 09:18:11 am »
its MTA lol

Offline S

  • Admin
  • Posts: 1,444
    • View Profile
Re: Screenshots
« Reply #4282 on: March 24, 2012, 09:18:33 am »
GTA:IV-SA?Or it's just a ultra real Enb settings?

its mta and no enb was used

Offline [MAF]Karlis

Re: Screenshots
« Reply #4283 on: March 24, 2012, 09:28:20 am »
i added same graphics to our mta server turnable on optionally, but noone liked it there...

Offline [MAF]Rac3r

  • Leader
  • Posts: 2,807
  • Well, this is embarrassing.
    • View Profile
Re: Screenshots
« Reply #4284 on: March 24, 2012, 09:31:07 am »
I thought MTA used ENB mod, server side?

Offline [MAF]Karlis

Re: Screenshots
« Reply #4285 on: March 24, 2012, 11:28:17 am »
not really, it uses shaders.
of course they are executed clientside, but they come from server, not from external application.
shader is a programming language, that is executed in GPU, not CPU.
it consists of two parts:
vertex shader:
 loops trough all polygons, and processes the data you need there.
pixel shader:
loops trough whole pixels ( usually 1-2mil per frame ), and processes them.

so basically any transformation of visual image is possible in exception of:
 - out of limits of directx 9( mta doesn't have dx10/dx11)
 - same models cant have different shaders attached to them, so for example there cant be shader applied for only one of two sabres on screen.
     probably there's workaround, but its hard to find, and would be inefficient.
« Last Edit: March 24, 2012, 11:29:49 am by [MAF]Karlis »

Offline McD0n3ld

Re: Screenshots
« Reply #4286 on: March 24, 2012, 03:38:12 pm »
lalalalalal fail at pit stop race!


Offline [MAF]Agus

  • Manager
  • Posts: 1,600
  • (͡° ͜ʖ ͡°)
    • View Profile
  • In-game name: [MAF]Agus
Re: Screenshots
« Reply #4287 on: March 24, 2012, 10:48:13 pm »



/countryscan brazil

« Last Edit: March 24, 2012, 10:49:46 pm by [FSR]Agus »

Offline AnriB

  • Posts: 530
    • View Profile
Re: Screenshots
« Reply #4288 on: March 24, 2012, 10:54:57 pm »
YO HOMIES !!! WB MOTHERFUCKERS

Offline AnriB

  • Posts: 530
    • View Profile
Re: Screenshots
« Reply #4289 on: March 25, 2012, 12:02:21 am »
server 55/100
[youtube]http://www.youtube.com/watch?v=qq1J3NOkQF4&context=C46b0f55ADvjVQa1PpcFNe9LZM-X1J94ThvDB4HB9tNInNJqW65J8=[/youtube]