Author Topic: Underwater tunnel from SF to LV - the concept  (Read 2038 times)

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Offline MadMax

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Underwater tunnel from SF to LV - the concept
« on: November 08, 2015, 09:27:00 pm »
Fully functional tunnel. Now can drive from SF docks to LV coast underwater... and return same way!

SF Docks - west tunnel enterance/exit


Inside.


1st 'attraction' - is it that missing Malaysia Airlines plane?


2nd 'attraction' - The USS Numnutz submarine


3rd 'attraction' - maybe it's wreck of Amelia Earhart missing plane?


4th 'attraction' - wreck of very old ship


LV coast - east tunnel enterance/exit


Prevew map.


More detailed version, with sharks and other sea animals coming soon.

NOTE: Yes, I know there is 'hole' in road, on LV exit picture. It gonna be fixed.
« Last Edit: March 13, 2016, 12:55:47 am by MadMax »

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Offline Lamvall

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Re: Underwater tunnel from SF to LV - the concept
« Reply #1 on: November 09, 2015, 05:10:28 am »
Just amazing!

Offline Żurrieq

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Re: Underwater tunnel from SF to LV - the concept
« Reply #2 on: November 09, 2015, 07:03:53 am »
Superb! Can you do that also for a connection between Malta and Gozo?  :L
http://www.timesofmalta.com/mobile/view/20151018/local/study-points-to-gozo-tunnel-route-preference.588746

Online Troublemaker

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Re: Underwater tunnel from SF to LV - the concept
« Reply #3 on: November 09, 2015, 11:10:22 am »
Amazing work Max  ;)

Offline 3DSexVilla


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Re: Underwater tunnel from SF to LV - the concept
« Reply #5 on: November 11, 2015, 06:51:58 pm »
<a href="https://www.youtube.com/watch?v=lyrw_09KaHI" target="_blank">https://www.youtube.com/watch?v=lyrw_09KaHI</a>

Online Troublemaker

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Re: Underwater tunnel from SF to LV - the concept
« Reply #6 on: November 11, 2015, 07:08:30 pm »
^^ Can that glass be broken or not?

Offline MadMax

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Re: Underwater tunnel from SF to LV - the concept
« Reply #7 on: November 11, 2015, 07:26:22 pm »
No, this object is undestructable solid.

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Offline [MAF]Cthulhu

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Re: Underwater tunnel from SF to LV - the concept
« Reply #8 on: November 11, 2015, 08:43:15 pm »
nice idea, makes me wonder why nobody thought of this earlier though :D

Offline MadMax

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Re: Underwater tunnel from SF to LV - the concept
« Reply #9 on: November 11, 2015, 09:20:30 pm »
From what I seen on samp forums, seems like noone knew how to enter underwater without car getting float. Thankfully, if You enter underwater without passing it's surface from top, car stays intact and continue driving.

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Offline Meso

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Re: Underwater tunnel from SF to LV - the concept
« Reply #10 on: November 11, 2015, 09:36:12 pm »
Does the handling change while you're underwater? Just curious
Btw nice, could be source of inspiration for future maps

Offline MadMax

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Re: Underwater tunnel from SF to LV - the concept
« Reply #11 on: November 11, 2015, 09:37:15 pm »
No, handling is same. Only camera starts shaking.

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Offline SuperNova

Re: Underwater tunnel from SF to LV - the concept
« Reply #12 on: November 12, 2015, 05:50:24 pm »
Cool work , but something is tilting me on it . Is it one single way or double ways , i mean , you can do only SF-LV or 2 ways SF-LV and LV-SF because of water on reverse?

Offline MadMax

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Re: Underwater tunnel from SF to LV - the concept
« Reply #13 on: November 12, 2015, 06:23:04 pm »
Works both ways, can be entered from SF and go to LV, or from LV and go to SF.

Main problem was finding way so can enter in both ways. If only 1-sided, then got no sense and can be dome from SF to anywhere in SA.

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Offline Skizion

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Re: Underwater tunnel from SF to LV - the concept
« Reply #14 on: November 18, 2015, 07:36:34 pm »
Are we going to have this added to the server anytime soon? I'd love to see it happen.

Offline MadMax

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Re: Underwater tunnel from SF to LV - the concept
« Reply #15 on: March 13, 2016, 01:22:52 am »
Tunnel is fully operational, in SF docks at AX, right now.

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Offline Meso

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Re: Underwater tunnel from SF to LV - the concept
« Reply #16 on: March 28, 2016, 09:16:33 pm »
This map is causing problems to some races, there are 2 races (might be even more, i found just these two) that has CPs on mapped parts.

http://highscores.adrenalinex.co.uk/full/OoIVoO // This one, has the last CP that glitch with the map.
http://highscores.adrenalinex.co.uk/full/TT:99_chance_of_fail  // Same as before, this one has some CPs in SF docks excatly where the tunnel starts.

Would be enough set this map in a different virtual world, at least for /tt races.

Offline MadMax

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Re: Underwater tunnel from SF to LV - the concept
« Reply #17 on: March 28, 2016, 09:40:44 pm »
I was aware of few races.
Maybe 4-5 races in racemode and few in /tt.
99 chance of fail can just have 3 cps removed (33,34,37), and there is 1 or 2 sk that used pier in LV.

Impossible to have it in other worlds, coz it uses 'RemoveBuildingForPlayer' which can be undone only on server restart.
« Last Edit: March 28, 2016, 10:04:47 pm by MadMax »

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Offline ǝǝǝoſ[sXɐ]

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Re: Underwater tunnel from SF to LV - the concept
« Reply #18 on: April 03, 2016, 09:48:55 pm »
i think this would be good with a few offshoots leading to other locations, could really make for some interesting races