Author Topic: Underwater tunnel from SF to LV - the concept  (Read 1949 times)

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Offline MadMax

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Re: Underwater tunnel from SF to LV - the concept
« Reply #15 on: March 13, 2016, 01:22:52 am »
Tunnel is fully operational, in SF docks at AX, right now.

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Offline Meso

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Re: Underwater tunnel from SF to LV - the concept
« Reply #16 on: March 28, 2016, 09:16:33 pm »
This map is causing problems to some races, there are 2 races (might be even more, i found just these two) that has CPs on mapped parts.

http://highscores.adrenalinex.co.uk/full/OoIVoO // This one, has the last CP that glitch with the map.
http://highscores.adrenalinex.co.uk/full/TT:99_chance_of_fail  // Same as before, this one has some CPs in SF docks excatly where the tunnel starts.

Would be enough set this map in a different virtual world, at least for /tt races.

Offline MadMax

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Re: Underwater tunnel from SF to LV - the concept
« Reply #17 on: March 28, 2016, 09:40:44 pm »
I was aware of few races.
Maybe 4-5 races in racemode and few in /tt.
99 chance of fail can just have 3 cps removed (33,34,37), and there is 1 or 2 sk that used pier in LV.

Impossible to have it in other worlds, coz it uses 'RemoveBuildingForPlayer' which can be undone only on server restart.
« Last Edit: March 28, 2016, 10:04:47 pm by MadMax »

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline ǝǝǝoſ[sXɐ]

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Re: Underwater tunnel from SF to LV - the concept
« Reply #18 on: April 03, 2016, 09:48:55 pm »
i think this would be good with a few offshoots leading to other locations, could really make for some interesting races