Author Topic: AdrenalineX Low FPS Detected [LFD]  (Read 12928 times)

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Offline [ISG]BoT

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AdrenalineX Low FPS Detected [LFD]
« on: May 19, 2015, 10:51:26 am »
mooman Please Fix your FPS system. always at the middle/near finish of race i get that message.
Cuz this low fps system missed many records.




Solution
Code: [Select]
public OnPlayerEnterRaceCheckpoint(playerid)
{
     if(PlayerProgress[playerid] == gMaxRaceCheckpoints-2) // if player is last 2nd checkpoint then
     {
           if(PlayerFps[playerid] > 30)  // if player fps is over than 30 then
           {
                 AddRecord[playerid] = true;  // record making variable true/1
           }
     }
}
I hope you will do something....


Offline Dandy

Re: AdrenalineX Low FPS Detected [LFD]
« Reply #1 on: May 19, 2015, 11:40:38 am »
Yeah plz

Offline musicloveR

Re: AdrenalineX Low FPS Detected [LFD]
« Reply #2 on: May 19, 2015, 12:20:21 pm »
its not mooman's script, script is made by karlis
LEAVE MOOMAN ALONE :|

Offline [ISG]BoT

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Re: AdrenalineX Low FPS Detected [LFD]
« Reply #3 on: May 19, 2015, 12:38:01 pm »
ok then where is karlis ?


Offline SuperNova

Re: AdrenalineX Low FPS Detected [LFD]
« Reply #4 on: May 19, 2015, 01:08:51 pm »
Just be patient and wait his answer when he'll see it

Offline nero

Re: AdrenalineX Low FPS Detected [LFD]
« Reply #5 on: May 19, 2015, 05:07:27 pm »
OMG, Karlis not replying withing 12 hours, he must be dead.

 ::)

Offline [ISG]BoT

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Re: AdrenalineX Low FPS Detected [LFD]
« Reply #6 on: May 21, 2015, 08:00:21 am »

bug abuse will count when player will play at below then 30 FPS.
I have new solution:
Code: [Select]
new WarningCount[MAX_PLAYERS];
public OnPlayerEnterRaceCheckpoint(playerid)
{
     if(PlayerFps[playerid] < 30 && WarningCount[playerid] < 3) // check if player's fps is under 30 & player's warning is not == 3 then
     {
           WarningCount[playerid]++; // count warning
     }
     if(PlayerProgress[playerid] == gMaxRaceCheckpoints-2 && WarningCount[playerid] < 3) // if player is last 2nd checkpoint & his warning is below then 3 then
     {
           if(PlayerFps[playerid] > 30)  // if player fps is over than 30 then
           {
                 AddRecord[playerid] = true;  // record making activated variable true/1
           }
     }
     else AddRecord[playerid] = false // record making deactivated variable false/0
}

public OnPlayerDisconnect(playerid, reason)
{
       WarningCount[playerid] = 0;
}

I think that code will be the best for all players (low/high pingers)


Offline Terrorfist

Re: AdrenalineX Low FPS Detected [LFD]
« Reply #7 on: May 21, 2015, 09:20:33 am »
The FPS System depends on your internet connection. Once your ping spikes up or you get packet loss the server will think that the player have a low FPS. You wouldn't have this problem if this was client-sided (I mean..Download the scripts first before playing)
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Offline Rider_Blade

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