Author Topic: Few suggestions.  (Read 1504 times)

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Offline [MAF]Snoopy

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Few suggestions.
« on: May 17, 2014, 09:51:50 pm »
Rankings for race ratings (forum). Race with most /likes at the top etc etc

Disable records for SK....... the unpopular suggestion I know lol!

/paint /vc /song /tune /tune 2 /tm should all cost money. There's probably more stuff as well.
« Last Edit: May 17, 2014, 09:59:26 pm by (MAF)Snoops »

Offline Troublemaker

Re: Few suggestions.
« Reply #1 on: May 17, 2014, 10:29:37 pm »

Offline EleGy

Re: Few suggestions.
« Reply #2 on: May 18, 2014, 07:58:19 am »
Disable IV and SK records.

But about those commands, would they take money in /Stunt mode too? Cuz i use /paint alot in stuntmode

Offline [MAF]Karlis

Re: Few suggestions.
« Reply #3 on: May 18, 2014, 10:04:10 am »
i don't see a point disabling the records, it would make SKs even more unpopular.
if someone is raging because he failed his record run due to specifics of sk, it's his own fault.

Offline S

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Re: Few suggestions.
« Reply #4 on: May 18, 2014, 10:15:58 am »
Rankings for race ratings (forum). Race with most /likes at the top etc etc

i think a number for the like:dislike ratio would make more sense, because races like doubleyou and draggeddown obviously have a lot of ratings, maybe it can look like this:
1. 806-SK  2.5  (30:12)
2. fastcake-SK  2.3  (46:20)
3. doubleyou  2.2  (132:60)
...
1255. msdnitro  0.4  (8:20)
ofcourse have a min amount of ratings so it makes sense

Disable records for SK....... the unpopular suggestion I know lol!

this would maybe make sense for longish sks that are there for the fun, but usual sks are still normal races. a bunch of things can determine a nice record in sk like nitro, fast vehicle switch etc. records should stay.

Offline [MAF]Snoopy

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Re: Few suggestions.
« Reply #5 on: May 18, 2014, 10:28:02 am »
Ok scrap the sk record disabling :L

features costing money would be a lot better

Offline Richard_Bentley

Re: Few suggestions.
« Reply #6 on: May 18, 2014, 11:35:31 am »
Why would paint, tune, song and other shit cost? This is racing server, playing for fun, not some RP server..

Offline [MAF]Snoopy

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Re: Few suggestions.
« Reply #7 on: May 18, 2014, 11:40:40 am »
Why would paint, tune, song and other shit cost? This is racing server, playing for fun, not some RP server..

It puts in-game money to use.

Offline Troublemaker

Re: Few suggestions.
« Reply #8 on: May 18, 2014, 12:16:26 pm »
I have played here for 1 year, and I have only 3 million... how the fuck comes that some guys have +90 million?

Offline [MAF]Snoopy

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Re: Few suggestions.
« Reply #9 on: May 18, 2014, 12:22:53 pm »
Probably because nothing ever cost money (before rim prices came along) and it just built up

Offline [MAF]Karlis

Re: Few suggestions.
« Reply #10 on: May 18, 2014, 12:59:39 pm »
as far as i remember from calculations i used to do, an average driver can earn  $100k per 1k of score, which would still put max under that.
plus, we reset it not too long ago, so it couldn't build up that fast.
the excessive money that some have is most likely result of a lot of donations, with the money source most likely being hacks.
if the money will actually have an use that gives some advantage, the rich will have most of their money removed.

Offline [MAF]Snoopy

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Re: Few suggestions.
« Reply #11 on: May 18, 2014, 01:06:14 pm »
Hmm how about higher prices for purchasing stuff and less money for winning to make it challenging. I'm not very good with maths and calculations but something like this

1st place = $10,000

2nd place = $7,500

3rd place = $5,000

4th place = $3,500

5th place = $1,000

Or maybe

1st place = $1,000

2nd place = $750

3rd place = $500

4th place = $350

5th place = $100
« Last Edit: May 18, 2014, 01:12:04 pm by (MAF)Snoops »

Offline [MAF]Karlis

Re: Few suggestions.
« Reply #12 on: May 18, 2014, 01:16:16 pm »
the prizes are fine, just i'd say like 80% of money in ax isn't clean, even though we made measures to stop it before.

Offline [MAF]Snoopy

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Re: Few suggestions.
« Reply #13 on: May 18, 2014, 01:18:44 pm »
Well I'm trying to come up with ways to make item expenses mean something

Offline MadMax

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Re: Few suggestions.
« Reply #14 on: May 18, 2014, 03:28:16 pm »
as far as i remember from calculations i used to do, an average driver can earn  $100k per 1k of score, which would still put max under that.
plus, we reset it not too long ago, so it couldn't build up that fast.
the excessive money that some have is most likely result of a lot of donations, with the money source most likely being hacks.
if the money will actually have an use that gives some advantage, the rich will have most of their money removed.

purly visual features (changing car paint, tuning parts etc, things that have nothing to do with actual racing) should cost money, it would be nice

also make repair bodywork costing money, while repair just engine be for free

this way all got equal chances, but money got actual use

we already got rims that cost crazy amounts of money, so why not put pricing back to tuning and painting +visual repair

/paint (random) is like Pay'N'Spray, should cost less (example $100)
/paint ID ID is like colors in tuning garage, they cost 50% more than random (example $150)
/tm (tune menu) brings you individual tuning parts, that could cost money each separate (like in Trans Fender/WAA/LLC do)
repairing bodywork is like pay n spray, so should cost similar amount
but keep a free repair that only fix car engine damage, keeping bodywork crashed, which would be free

and pointing again, visuals costing money would make sense to have money in game, while normal cmds flip, sos etc should be free for everyone

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form