as far as i remember from calculations i used to do, an average driver can earn $100k per 1k of score, which would still put max under that.
plus, we reset it not too long ago, so it couldn't build up that fast.
the excessive money that some have is most likely result of a lot of donations, with the money source most likely being hacks.
if the money will actually have an use that gives some advantage, the rich will have most of their money removed.
purly visual features (changing car paint, tuning parts etc, things that have nothing to do with actual racing) should cost money, it would be nice
also make repair bodywork costing money, while repair just engine be for free
this way all got equal chances, but money got actual use
we already got rims that cost crazy amounts of money, so why not put pricing back to tuning and painting +visual repair
/paint (random) is like Pay'N'Spray, should cost less (example $100)
/paint ID ID is like colors in tuning garage, they cost 50% more than random (example $150)
/tm (tune menu) brings you individual tuning parts, that could cost money each separate (like in Trans Fender/WAA/LLC do)
repairing bodywork is like pay n spray, so should cost similar amount
but keep a free repair that only fix car engine damage, keeping bodywork crashed, which would be free
and pointing again, visuals costing money would make sense to have money in game, while normal cmds flip, sos etc should be free for everyone