Author Topic: SA-MP 0.3x released  (Read 9720 times)

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Offline Karlip

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SA-MP 0.3x released
« on: January 08, 2013, 04:07:59 pm »
http://forum.sa-mp.com/showthread.php?t=405580

TL;DR- New SA-MP version incoming. New stuff!

EDIT: They seem to have left out a bugfix; Objects should not disappear any more when high in the air with a vehicle.

Quoting in case it disappears or something:

Quote from: Kalcor;2310598
SA-MP 0.3x is now available! Go to the Download Page to get it.

SA-MP 0.3x features

- A new model preview system makes it easier to find player skins, vehicle types, and object models in-game.
- The draw distance of objects can be set to any distance, which reduces the pop-in on custom areas.
- Improvements to object and material colour changing.
- A better synced animation for players carrying objects.
- Vehicle friendly fire system for servers that use teams.
- Some new hat and hair objects added.
- Many important changes to SA-MP's networking system which reduces network overhead and improves security for server owners.

Thanks to anyone who tested 0.3x during the testing phase!
« Last Edit: January 31, 2013, 11:13:08 am by Karlip »

Offline MadMax

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Re: SA-MP 0.3x RC
« Reply #1 on: January 08, 2013, 04:27:27 pm »
Quote from: Kalcor;2310598

Extended draw distance for objects:

You can now set the draw distance on objects to any distance. This will allow for more seamless object streaming in custom areas.


:o

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [FSR]Ush

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Re: SA-MP 0.3x RC
« Reply #2 on: January 08, 2013, 04:34:44 pm »
Quoting in case it disappears or something:

Quote from: Kalcor;2310598
- A low-level netcode problem has been addressed that will lower the number of packets that need to be sent from the client and server.


Wonder what this will mean, if it will be a big improvement or not.. I doubt it.

Offline MadMax

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Re: SA-MP 0.3x RC
« Reply #3 on: January 08, 2013, 04:42:20 pm »
improvement
reduce amount of packets needed to respond between player-server
at least thats how i understood it

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline Karlip

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Re: SA-MP 0.3x RC
« Reply #4 on: January 08, 2013, 04:50:05 pm »
It could reduce ping a bit and make gameplay somewhat smoother. Might be unnoticeable though.

Offline [MAF]Karlis

Re: SA-MP 0.3x RC
« Reply #5 on: January 08, 2013, 04:59:26 pm »
Bugfixes are always welcome, the preview looks good and once streamer is updated the stream distance could be made dynamic too, but may you excuse me, this doesn't really seem like a much of progress in a year  :(

Offline [MAF]mooman

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Re: SA-MP 0.3x RC
« Reply #6 on: January 08, 2013, 05:33:09 pm »
it's only been 8 months. hopefully there's other stuff they haven't mentioned yet
will read and answer your forum PMs when I'm less busy!

Offline [MAF]Snoopy

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Re: SA-MP 0.3x RC
« Reply #7 on: January 08, 2013, 05:37:55 pm »
Bring back grass rocks & plants.

Offline Scorpion.

Re: SA-MP 0.3x RC
« Reply #8 on: January 08, 2013, 05:52:05 pm »
lag and desync decrease or will be an other stupid version coming out!

Offline [MAF]Epoxi

Re: SA-MP 0.3x RC
« Reply #9 on: January 08, 2013, 05:54:21 pm »
Server-side handling.cfg PLZ PLZ PLZ PLZ PLZ PLZ.  :L

Offline [AK47]skunk

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Re: SA-MP 0.3x RC
« Reply #10 on: January 08, 2013, 06:47:22 pm »
Quote from: Kalcor;2310598

Extended draw distance for objects:

You can now set the draw distance on objects to any distance. This will allow for more seamless object streaming in custom areas.


:o

Offline [MAF]Jur1z

Re: SA-MP 0.3x RC
« Reply #11 on: January 08, 2013, 07:34:56 pm »
Server-side handling.cfg PLZ PLZ PLZ PLZ PLZ PLZ.  :L
^

also vehicles.ide

Offline [MAF]Cromiell

Re: SA-MP 0.3x RC
« Reply #12 on: January 08, 2013, 08:06:52 pm »
DRAW






DISTANCE








TIME TO MAP AGAIN, OMFG MY RACING CIRCUITS <3 ;**** Kye (you're still RPGayed though)









« Last Edit: January 08, 2013, 08:08:28 pm by [MAF]Cromiell »

Offline [MAF]Karlis

Re: SA-MP 0.3x RC
« Reply #13 on: January 08, 2013, 08:20:30 pm »
he didn't say a word about supporting better object loading, so there may not be any improvement on that, just max distance is increased.

Offline MadMax

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Re: SA-MP 0.3x RC
« Reply #14 on: January 08, 2013, 08:22:48 pm »
thats good for maps that require long distance

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form