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Crazybob's Points Map
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Topic: Crazybob's Points Map (Read 28296 times)
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[FSR]Ush
Admin
Posts: 13,449
Aart
Re: Crazybob's Points Map
«
Reply #60 on:
November 03, 2012, 03:58:25 pm »
that would exactly point out where people are succesful radding then, karlis
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[MAF]Karlis
Leader
Posts: 2,267
In-game name:
[MAF]Karlis
Re: Crazybob's Points Map
«
Reply #61 on:
November 03, 2012, 04:02:31 pm »
well, speed is gettable anyway, just matter of reading the data.
anyway, there is some gay bug in the thing i wrote that doesn't want to be detected, so its not running yet
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[FSR]Ush
Admin
Posts: 13,449
Aart
Re: Crazybob's Points Map
«
Reply #62 on:
November 03, 2012, 04:22:06 pm »
hope the bug turns hetero soon then
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[MAF]Epoxi
Scripter
Posts: 2,190
lol
In-game name:
[MAF]Epoxi
Re: Crazybob's Points Map
«
Reply #63 on:
November 03, 2012, 04:53:58 pm »
Connected dots.
«
Last Edit: November 03, 2012, 04:59:31 pm by [MAF]Epoxi
»
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[MAF]Snoopy
Posts: 14,540
Re: Crazybob's Points Map
«
Reply #64 on:
November 03, 2012, 04:56:25 pm »
Wow
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[MAF]Karlis
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Posts: 2,267
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[MAF]Karlis
Re: Crazybob's Points Map
«
Reply #65 on:
November 03, 2012, 04:57:13 pm »
how big precision do you use atm?
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[MAF]Epoxi
Scripter
Posts: 2,190
lol
In-game name:
[MAF]Epoxi
Re: Crazybob's Points Map
«
Reply #66 on:
November 03, 2012, 05:00:49 pm »
Quote from: [MAF]Karlis on November 03, 2012, 04:57:13 pm
how big precision do you use atm?
I am using float precision for the data, then converting the coordinates to an int for a 800x800 array (i.e. size of the window shown). I have programmed it so you can increase the window size ofc, but my screen is too small lol.
btw I found the Hydra was still slightly faster than the NRG even with NRG leaning forwards. What do you mean by radding?
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[MAF]Karlis
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Posts: 2,267
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[MAF]Karlis
Re: Crazybob's Points Map
«
Reply #67 on:
November 03, 2012, 05:11:46 pm »
it's basically tapping with high wheelie, ask someone online to show.
the plan for input precision is 8000x8000(or more, if outside map borders), so it'll look better if you can do some interpolation.
«
Last Edit: November 03, 2012, 05:14:58 pm by [MAF]Karlis
»
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[MAF]Epoxi
Scripter
Posts: 2,190
lol
In-game name:
[MAF]Epoxi
Re: Crazybob's Points Map
«
Reply #68 on:
November 03, 2012, 05:16:37 pm »
Okay sure, I will work on it when I get the data.
My plan is to reject points outside the x,y=[-3000,+3000] region because they are only custom maps and are not useful.
Plotted yesterday's data on map:
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[MAF]Epoxi
Scripter
Posts: 2,190
lol
In-game name:
[MAF]Epoxi
Re: Crazybob's Points Map
«
Reply #69 on:
November 03, 2012, 07:42:46 pm »
Playing for 1 hour on CrazyBob's server:
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[MAF]Epoxi
Scripter
Posts: 2,190
lol
In-game name:
[MAF]Epoxi
Re: Crazybob's Points Map
«
Reply #70 on:
November 03, 2012, 09:08:28 pm »
Karlis hydra run:
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[MAF]Karlis
Leader
Posts: 2,267
In-game name:
[MAF]Karlis
Re: Crazybob's Points Map
«
Reply #71 on:
November 03, 2012, 09:11:10 pm »
lol those fails
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[MAF]Epoxi
Scripter
Posts: 2,190
lol
In-game name:
[MAF]Epoxi
Re: Crazybob's Points Map
«
Reply #72 on:
November 05, 2012, 02:36:57 pm »
Bump.
Adding points to one cumulative file. Image shown is only my activity on CrazyBob's server.
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[MAF]Karlis
Leader
Posts: 2,267
In-game name:
[MAF]Karlis
Re: Crazybob's Points Map
«
Reply #73 on:
November 05, 2012, 02:59:39 pm »
is it possible to make it "soft", like antialiasing?
if it can't be done with function, draw half-alpha lines with half-pixel offset in each direction, would look way better imo.
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[MAF]Epoxi
Scripter
Posts: 2,190
lol
In-game name:
[MAF]Epoxi
Re: Crazybob's Points Map
«
Reply #74 on:
November 05, 2012, 05:07:14 pm »
I looked into it but unfortunately FLTK only supports drawing at integer pixel level and does not have anti-aliasing (on Windows XP anyway).
I have made the program such that you can toggle the SA map, blue lines and the dots on and off separately though.
«
Last Edit: November 05, 2012, 05:15:05 pm by [MAF]Epoxi
»
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Crazybob's Points Map