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[UK] AdrenalineX Racing - Car Top Speeds, Acceleration and Test Track times

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Paull:

--- Quote from: [MAF]Karlis on November 10, 2014, 09:13:53 pm ---that is the theoretical top speed, it doesn't take into account grip, acceleration and ground resistance values. Some cars can never reach their top speed. This value is used more as a "ceiling" that gtasa wouldn't allow to pass noticeably, unless downhill.

--- End quote ---

Good point here. But, what I was saying is that: If every server used this method, it should create an "global setting" on SA:MP talking about the speedometer. Because there's a lot variation on this, I know servers that has 168 KPH top speed on infernus, others with 190 and on AX is 221. It makes the player confused about which one is right, but, that's not on our hands huh?  :L

Terrorfist:
Banshee pretty much improved in GTA IV. Banshee's handling in SA is annoying.

MadMax:
Updated 1st post with all needed data:

MR. Gain:
large role have FPS and nitro Give exzample in the race like Specialist_1,2,3,4 and other
I Use FPSLIMIT 23 and got amazing acceleration from last line i got first position and + you have amazing max speed with fpslimit 23 Control better (only for bumps not)
I Use in MTA this maybe in SAMP not same but i think yes

Troublemaker:

--- Quote from: MR. Gain on April 01, 2016, 12:13:32 pm ---large role have FPS and nitro Give exzample in the race like Specialist_1,2,3,4 and other
I Use FPSLIMIT 23 and got amazing acceleration from last line i got first position and + you have amazing max speed with fpslimit 23 Control better (only for bumps not)
I Use in MTA this maybe in SAMP not same but i think yes

--- End quote ---

This thread has nothing to do with nitro and fps.

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