General > General Server Discussion

SA-MP 0.3e is released!

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[MAF]Karlis:

--- Quote from: [MAF]PyroFox on April 04, 2012, 08:39:03 pm ---- Adds SetObjectMaterial() and SetPlayerObjectMaterial() so you can replace the texture on an object with a texture from another model in the game.

--- End quote ---
seems useful, here's material list:
http://wiki.multitheftauto.com/wiki/Material_IDs
wonder will the speeding effect from the orange surface work if material is changed.

Mosca:
interesting. I didn't know MTA was actually supported by Rockstar games before.

[MAF]Rac3r:

--- Quote ---- Fixes game crash if your vehicle is deleted while you're using the look behind camera.
--- End quote ---
Finally!

--- Quote ---- Adds GetVehicleModelInfo() pawn native for getting various information about vehicle models such as size etc.
--- End quote ---
Grid size calculation? Cool.


--- Quote from: [MAF]Karlis on April 04, 2012, 08:47:48 pm ---
--- Quote from: [MAF]PyroFox on April 04, 2012, 08:39:03 pm ---- Adds SetObjectMaterial() and SetPlayerObjectMaterial() so you can replace the texture on an object with a texture from another model in the game.

--- End quote ---
seems useful, here's material list:
http://wiki.multitheftauto.com/wiki/Material_IDs
wonder will the speeding effect from the orange surface work if material is changed.

--- End quote ---
Might not have the Gold Mod you shown me the other day, but we got wood! heh
Nice handful of features and a poker table :D


--- Quote from: Mosca on April 04, 2012, 10:29:48 pm ---interesting. I didn't know MTA was actually supported by Rockstar games before.

--- End quote ---
Same, happend before the hot coffee mod problems, ages ago.

[MAF]Karlis:
MTA devs were never supported by rockstar in gta SA era, they were given few header information for MTA:VC and MTA:3, and it has little to none influence in MTA:SA.

[MAF]PyroFox:
When I heard about SetObjectMaterial() and SetPlayerObjectMaterial I got very excited for like a few seconds before i finished reading it because I thought it might have to do with setting the collision object off or something :( lol. But it's cool I suppose. Nothing too terribly exciting for us though.

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