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SA-MP 0.3e is released!

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S:

--- Quote from: snoops on March 25, 2012, 09:49:57 am ---Good for you. 8)

Maybe show me some proof? Because I haven't. 8)  8)  8)  8)  8)  8)  8)

--- End quote ---

[MAF]Karlis:
There's no proof that it is like that. Last official talk between MTA devs ( back then Kye was mta dev too ) and R* was back in 2003.
After the hot coffee drama rockstar no longer supports modders at all.
What made mta like it is is the open source license, therefore much more commiters, much better organized work with all the bug trackers etc, and clientside scripts that pretty much is the cause of all the advanced features.

Why sa-mp is more popular? Its simple.
1) while MTASA:race came out first, it was too limited and lacked any scripting, then sa-mp released as a big breakthrough.
2) google "gta sa multiplayer", bet what name is more obvious and shows first?

[MAF]Snoopy:

--- Quote from: look @ how clean i am all glistenin n shit on March 25, 2012, 11:21:51 am ---

--- End quote ---

could you explain to me what makes my previous post sound angry?

[MAF]Rac3r:
Meanwhile, back at the ranch:

Still no new RC version, been well over a week now since last update.

[MAF]PyroFox:
Client/server update SA-MP 0.3e RC6

- Fixes game crash if your vehicle is deleted while you're using the look behind camera.
- Removes Pay'n'Spray map icons.
- Adds GetVehicleModelInfo() pawn native for getting various information about vehicle models such as size etc.
- Local head movements are automatically disabled when using the attached object editor tool.
- Adds SetObjectMaterial() and SetPlayerObjectMaterial() so you can replace the texture on an object with a texture from another model in the game.
- New objects from cessil: for sale sign, gasmask, grass, poker table.

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