Firefox is right, but also there are a few things improved. Also there is a new callback for the coding, not too sure what to do with it yet apart from use it as a Auto-AFK system. SA-MP did mention it could help with a Anti-Cheat system, but I haven't tried.
public OnPlayerUpdate(playerid)
{
Tick[playerid]=GetTickCount();//everytime this is called, it will stick the time to your stats.
// printf("%d",Tick[playerid]);
}
I basically want to make it prevent AFK'ers from being processed by the server, for example when the race changes.
public AddRacers(j)
{
new pos;
if(IsPlayerConnected(j))
{
if(Tick[j]<GetTickCount()-50000)xInformation[j][special]=7,SendToAFK(j);
----------------- CONTINUE RESTART OF CODE ----------------------
Maybe less timeouts, we'll see.
Update to 0.2x, you know you want to.