Author Topic: SA-MP 0.3c Released  (Read 17411 times)

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Offline [FSR]Ush

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Re: SA-MP 0.3c Released
« Reply #15 on: December 29, 2010, 01:10:31 pm »
db?

Offline [2F2F]Hellmuth

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Re: SA-MP 0.3c Released
« Reply #16 on: December 29, 2010, 01:15:08 pm »
D R I V E B Y S O M E O N E I N A V E C H I C L E R O L L D O W N D A W I N D O W A N D B L A S T E M

Offline slowdoh

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Re: SA-MP 0.3c Released
« Reply #17 on: December 29, 2010, 01:28:19 pm »
Yeah, drive by :D

Offline [FSR]Ush

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Re: SA-MP 0.3c Released
« Reply #18 on: December 29, 2010, 01:30:41 pm »
dp  :o

Offline [MAF]Snoopy

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Re: SA-MP 0.3c Released
« Reply #19 on: December 29, 2010, 01:34:18 pm »

Offline Scorpion.

Re: SA-MP 0.3c Released
« Reply #20 on: December 29, 2010, 01:57:22 pm »

 >:D >:D >:D >:D >:D >:D >:D >:D >:D >:D >:D >:D >:D >:D

Offline [MAF]Rac3r

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Re: SA-MP 0.3c Released
« Reply #21 on: December 29, 2010, 02:02:04 pm »
Bloody hell Scorpion, give us chance to switch to 0.3c :P

Woot, finally it's here.

Red team, are you ready? Blue team, are you ready? Gentlemen, start your engines!

Offline Scorpion.

Re: SA-MP 0.3c Released
« Reply #22 on: December 29, 2010, 02:03:35 pm »
 O0 O0 O0 O0 O0 O0 O0 O0 O0 O0 O0 O0 O0 O0 O0

Offline Witchfynde

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Re: SA-MP 0.3c Released
« Reply #23 on: December 29, 2010, 02:47:04 pm »
OH GOD ALLAH COWS BEAMS!
Kurrackt grammer, seenteks n cahpeetahleezey-shun art ye mates.

Offline [2F2F]SNiKeRiS

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Re: SA-MP 0.3c Released
« Reply #24 on: December 29, 2010, 02:49:13 pm »
Ok, doors are locked, windows are sealed. It's time to play  O0

Offline [LSR]Jarol

Re: SA-MP 0.3c Released
« Reply #25 on: December 29, 2010, 03:55:08 pm »
WOOOOOHOOOOO O0

Offline [FSR]Ush

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Re: SA-MP 0.3c Released
« Reply #26 on: December 29, 2010, 06:02:10 pm »
link? I'm lazy.

Offline S

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Re: SA-MP 0.3c Released
« Reply #27 on: December 29, 2010, 06:04:09 pm »
its in first post but ill tell you anyways  (A) www.sa-mp.com

Offline [MAF]Rac3r

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Re: SA-MP 0.3c Released
« Reply #28 on: December 29, 2010, 07:26:56 pm »
I thought I'd make a list (I'm not home atm).

Colours - Still need to tone down the colours, I have done a 3rd edit (Not uploaded) which looks a bit better.
Objects - Still a few menu's giving 'Invalid Model' errors, need to debug it more.
Also, there is a bug that isn't closing the new objects file, it should be ok because it's only loaded when we start the server.
Removed the big objects from /mycaritem, just left the small lights.
Plates - Need to add support for colours and option to save your plate.

Apart from that, it's running nice and smoothly.


Offline ǝǝǝoſ[sXɐ]

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Re: SA-MP 0.3c Released
« Reply #29 on: December 29, 2010, 08:55:27 pm »
Why do neons appear in the middle of your car? Is there a way to fix it?