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This happened to me awhile ago, player buildmode variables don't reset after one has made an SK race. The result = specials menu stops appearing if the player wants to make a normal race after making an SK race. Only solution to this now is a rejoin but I'm sure this could be fixed.
// if(!strlen(tmp)) return SwapVehicle(playerid);
Hmm, just found this bit of code lurking in the /skin command Code: [Select]// if(!strlen(tmp)) return SwapVehicle(playerid);