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Bug Archive
[MAF]Cthulhu:
and i always have to do /alternate, its not saved :-X
[MAF]Rac3r:
Alternate is sorted
SK Buildmode is not bugged but I didn't explain how to do it well enough, actually I just said "/buildmode" and hoped everyone would be psykik and know how to do it.
Step 1:
Enter buildmode, /buildmode and select "SK BUILDMODE" from the menu.
Step 2:
Read the screen. it clearly states in your help display textdraw that you need to type /sk [modelid] while standing in the position you want the vehicle to be spawn.
Step 3:
Repeat the above (apart from reading the text lol) about 20-40 times, this is where the vehicles will be spawn. Soon I'll code a multiple spawn command, like /sk [modelid] [amount] so we could speed the process up.
Everything else is the same as normal buildmode, apart from you can select how long the countdown to start the race is.
All special race options (nitro,upgrades,hardcore .. and so on) are disabled atm, should be up and running soon.
[MAF]Snoopy:
hey, when i do /set then my track name, after i've finished making, and try to save it, it says "not enough information set"
and when i leave sk buildmode and then rejoin, it remembers how many cars i've set, so i go back and there is like 60+ grid positions
[LSR]Jalicno:
Error processing player is back,camera going random until bugged player die or leave server :-\
[MAF]Snoopy:
nice screen res
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