First things first, thanks for all your suggestions.
What's new?Added race checking (same race won't happen again)
Added SK vehicle spawn helped (The CP is where the vehicle will be spawned) *check below for details*
Instant reaction when vehicle is damaged. (Perfect for super hardcore races)
Vehicle damage control. Try /smash when in a vehicle to test it out
Removed VDM, you can use /stunt instead
Removed iIRC (In-game chat channels)
Added support for making all vehicles the same colour (use /vc id id)
Added support for MTA-Vehicle-Switching checkpoint settings
Added qucik shortkeys to /CX for admins (/cx weapons/vehicles/races/accept)
Added time defines to scanner timer (1 second for drafting, 8 seconds for IV, 4 seconds for AutoRepair)
What's next?Still loads of suggestions to get through (team racing, per player TV and a good few more.
SK HelperThe new SK setup is a lot quicker and more reliable than the old method. A few things to make note of are :
- The vehicle(s) will be spawned at the same angle as your player.
- The vehicle will be spawned where you look at (keep an eye on the checkpoint)