Would be possible with ket detection, freeze player and checks to see if key was pressed in time... I never did like that bouncing music thing though.
Brains Of AdrenalineX
Hi, I am posting for some logical help with multiple route checkpoints.
[youtube]http://www.youtube.com/watch?v=ebs7IoJDS5A[/youtube]
Notice how they both have different routes, I tried recreating this with bigger checkpoints, but they create confusion.
Need a good way of loading checkpoints, but 1st player gets normal checkpoints, 2nd player gets the second half of checkpoints, followed by the 1st half of checkpoints.
This would create less havok on one world races, by splitting their routes up, but at the end of the race they would of covered the same number of checkpoints and distance travelled.
I don't want to create two checkpoints lists, also I don't want to check every checkpoint if it's a SuperSpecial type of race.