Author Topic: SA-MP 0.3b is out  (Read 15644 times)

0 Members and 1 Guest are viewing this topic.

Offline Karlip

  • Admin
  • Posts: 1,048
  • -something clever-
    • View Profile
SA-MP 0.3b is out
« on: August 10, 2010, 07:58:37 pm »
http://forum.sa-mp.com/showthread.php?t=167003


EDIT: I made a changelog a while ago:

Client:

- Added /headmove command to disable/enable player head movements locally
- Negative player score in the browser will show as 0
- Removed the ability of the player to pick up objects in houses like TV's and stereos
- Fixed issue with weapon aiming vectors across different screen resolutions
- Fixed issue with player 3D text labels not showing after gamemode restart
- Fixed crash if you quit the game while spectating a player
- Fixed error in browser with samp:// URL when the port was 5 characters long
- Fixed name tag rendering on RC vehicles
- Fixed issue with pickup streaming when the player dies
- Added head movement in-car
- Chat logging
- Improved player and animation syncing
- Improved vehicle syncing
- Files, including screenshots, now save to ''/My Documents/GTA San Andreas User Files''
- No restrictions on screen resolution size
- Any frame limiter changes are now saved
- Chat time-stamping with the /timestamp command

Server:

- forcesync (0-2) option for ApplyAnimation
- Upgraded sqlite version to 3.7.0.1
- Added server password resetting when console input is ''password 0''
- Improvements to GetPlayerWeaponData and GetPlayerAmmo
- New vehicle velocity and rotation functions
- Ability to track all applied animations using GetPlayerAnimationIndex
- Players can be scripted to hold objects
- A threaded HTTP client for pawn (beta)
- New object limit of 400
- The ability to change the draw distance of objects (up to 300 units)
- NPCs can now record custom set animations
- Increased PVar lookup speed
- Added forcesync option for ApplyAnimation
« Last Edit: August 21, 2010, 11:24:08 am by Karlip »

Offline [MAF]Epoxi

Re: SA-MP 0.3b RC
« Reply #1 on: August 10, 2010, 08:00:03 pm »
Quote
Players can be scripted to hold objects

Offline [MAF]Jur1z

Re: SA-MP 0.3b RC
« Reply #2 on: August 10, 2010, 08:10:30 pm »
oh cool

Offline [FSR]Ush

  • Admin
  • Posts: 13,449
  • Aart
    • View Profile
Re: SA-MP 0.3b RC
« Reply #3 on: August 10, 2010, 08:16:35 pm »
- Chat time-stamping with the /timestamp command

 :)

Offline [MAF]Jur1z

Re: SA-MP 0.3b RC
« Reply #4 on: August 10, 2010, 08:37:10 pm »
its crashing with ENB.  :-\ its bug or ENB support removed?

Offline [2F2F]SNiKeRiS

  • Admin
  • Posts: 3,892
    • View Profile
    • 2F2F website
Re: SA-MP 0.3b RC
« Reply #5 on: August 10, 2010, 08:38:40 pm »
Quote
- Improved player and animation syncing
- Chat logging

Offline [FSR]Ush

  • Admin
  • Posts: 13,449
  • Aart
    • View Profile
Re: SA-MP 0.3b RC
« Reply #6 on: August 10, 2010, 08:46:36 pm »
its crashing with ENB.  :-\ its bug or ENB support removed?

 Note: This is a test release for server owners (RC). The full release will come once we have checked there are no major bugs.

Offline [MAF]PyroFox

  • Leader
  • Posts: 1,426
  • ¯\(°_o)/¯
    • View Profile
Re: SA-MP 0.3b RC
« Reply #7 on: August 10, 2010, 08:51:57 pm »
omg, nice!

Offline [MAF]Snoopy

  • Posts: 14,540
    • View Profile
Re: SA-MP 0.3b RC
« Reply #8 on: August 10, 2010, 09:31:44 pm »
yay - No restrictions on screen resolution size

i always felt the screen res was locked in one position   >:(

Offline Karlip

  • Admin
  • Posts: 1,048
  • -something clever-
    • View Profile
Re: SA-MP 0.3b RC
« Reply #9 on: August 10, 2010, 09:39:04 pm »
d3d9.dll IS BLOCKED!

Offline [MAF]mooman

  • Leader
  • Posts: 6,299
    • View Profile
Re: SA-MP 0.3b RC
« Reply #10 on: August 10, 2010, 10:07:48 pm »
well that should stop all the hacks lol
will read and answer your forum PMs when I'm less busy!

Offline [2F2F]SNiKeRiS

  • Admin
  • Posts: 3,892
    • View Profile
    • 2F2F website
Re: SA-MP 0.3b RC
« Reply #11 on: August 10, 2010, 10:17:40 pm »
No more admins needed ? :x

Offline [MAF]Epoxi

Re: SA-MP 0.3b RC
« Reply #12 on: August 10, 2010, 10:29:44 pm »
I'm sure someone'll figure out a workaround that injects the .dll in under a different name.  ::)

Fortunately my computer was too weak to handle ENB anyway.  :D

Offline [MAF]MrHess

Re: SA-MP 0.3b RC
« Reply #13 on: August 11, 2010, 02:48:01 am »
d3d9.dll IS BLOCKED!

that means ENB is blocked and so is s0beit
I would much rather be hated for what I am than loved for something that I'm not

Offline [MAF]falky

  • Admin
  • Posts: 2,750
    • View Profile
Re: SA-MP 0.3b RC
« Reply #14 on: August 11, 2010, 04:53:02 am »
Quote
- Files, including screenshots, now save to the GTA San Andreas User Files folder

yay no more clutter in my sa folder, lol