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Topic:
FireBox's SA:MP and AX friendly mods
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Author
Topic: FireBox's SA:MP and AX friendly mods (Read 723406 times)
0 Members and 76 Guests are viewing this topic.
[MAF]Jur1z
Posts: 2,700
In-game name:
[MAF]FireBox
Re: FireBox's SA:MP and AX friendly mods
«
Reply #480 on:
May 05, 2011, 09:15:36 pm »
VC Hotrings
and attached LQ VC engine for Snoop
Edit: added version with SA wheels
«
Last Edit: May 09, 2011, 08:18:31 am by FireBox
»
Logged
[MAF]Snoopy
Posts: 14,540
Re: FireBox's SA:MP and AX friendly mods
«
Reply #481 on:
May 05, 2011, 09:24:28 pm »
wooooooooooooo thanks
Logged
[MAF]Jur1z
Posts: 2,700
In-game name:
[MAF]FireBox
Re: FireBox's SA:MP and AX friendly mods
«
Reply #482 on:
May 07, 2011, 09:04:41 pm »
http://www.gtaforums.com/index.php?showtopic=476069
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[MAF]Snoopy
Posts: 14,540
Re: FireBox's SA:MP and AX friendly mods
«
Reply #483 on:
May 07, 2011, 09:08:27 pm »
nice
Logged
[MAF]Jur1z
Posts: 2,700
In-game name:
[MAF]FireBox
Re: FireBox's SA:MP and AX friendly mods
«
Reply #484 on:
May 13, 2011, 11:17:40 am »
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[MAF]mourad
Admin
Posts: 1,588
Life is a joke, laugh at it.
In-game name:
[MAF]mourad
Re: FireBox's SA:MP and AX friendly mods
«
Reply #485 on:
May 13, 2011, 11:22:24 am »
Quote from: FireBox on May 13, 2011, 11:17:40 am
lolol
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[MAF]falky
Admin
Posts: 2,750
Re: FireBox's SA:MP and AX friendly mods
«
Reply #486 on:
May 13, 2011, 11:40:20 am »
San Andreas with Vice City and IV vehicles, woo
Logged
[MAF]Jur1z
Posts: 2,700
In-game name:
[MAF]FireBox
Re: FireBox's SA:MP and AX friendly mods
«
Reply #487 on:
May 19, 2011, 03:11:53 pm »
http://www.gtagarage.com/mods/show.php?id=16168
Logged
[MAF]Snoopy
Posts: 14,540
Re: FireBox's SA:MP and AX friendly mods
«
Reply #488 on:
May 19, 2011, 03:15:33 pm »
nice alpha
lol @ the chatbox
Logged
[MAF]Snoopy
Posts: 14,540
Re: FireBox's SA:MP and AX friendly mods
«
Reply #489 on:
May 19, 2011, 07:59:20 pm »
bandito
bj-injection
marquis
bmx
mountain bike
nrg - yep also very laggy
those are the ones i can think of that need decreased polygons
Logged
[MAF]Jur1z
Posts: 2,700
In-game name:
[MAF]FireBox
Re: FireBox's SA:MP and AX friendly mods
«
Reply #490 on:
May 19, 2011, 08:05:16 pm »
but then it will look bad
also i can delete shadow to increase fps (but then these vehicles will be without whadow)
Logged
[MAF]Snoopy
Posts: 14,540
Re: FireBox's SA:MP and AX friendly mods
«
Reply #491 on:
May 19, 2011, 08:16:27 pm »
you can delete shadows? oh oh oh could you delete tree shadows? and just keep vehicle shadows
omg that would own or delete all shadows including lamp post shadows and tree shadows but keep vehicle shadows
Logged
[MAF]Jur1z
Posts: 2,700
In-game name:
[MAF]FireBox
Re: FireBox's SA:MP and AX friendly mods
«
Reply #492 on:
May 19, 2011, 08:29:07 pm »
Test this LagFreeInfernus
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[MAF]Snoopy
Posts: 14,540
Re: FireBox's SA:MP and AX friendly mods
«
Reply #493 on:
May 19, 2011, 08:34:55 pm »
Logged
MadMax
Lazyass, still hanging around AX from time to time
Admin
Posts: 4,359
I'm the road warrior...
In-game name:
MadMax[MAF]
Re: FireBox's SA:MP and AX friendly mods
«
Reply #494 on:
May 19, 2011, 09:25:57 pm »
lol 1 polygon?
Logged
PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS
True racing fans enjoy horsepower in ANY form
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Topic:
FireBox's SA:MP and AX friendly mods