Home
Forum
Highscores
Players
Tools
AdrenalineX Forums
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Home
Help
Search
Calendar
Login
Register
AdrenalineX Forums
»
General
»
Off-Topic
»
Topic:
Epoxi's SA:MP and AX friendly car mods
« previous
next »
Print
Pages:
1
2
3
4
5
6
7
[
8
]
9
10
11
12
13
14
15
16
17
18
...
32
Go Down
Author
Topic: Epoxi's SA:MP and AX friendly car mods (Read 218190 times)
0 Members and 2 Guests are viewing this topic.
[MAF]Epoxi
Scripter
Posts: 2,190
lol
In-game name:
[MAF]Epoxi
Re: Epoxi's SA:MP and AX friendly car mods
«
Reply #105 on:
March 06, 2010, 06:18:14 pm »
Fail.
Logged
MadMax
Lazyass, still hanging around AX from time to time
Admin
Posts: 4,359
I'm the road warrior...
In-game name:
MadMax[MAF]
Re: Epoxi's SA:MP and AX friendly car mods
«
Reply #106 on:
March 06, 2010, 06:23:29 pm »
maybe thay just don't 'read' elegy body texture (remapelegy92body128)
Logged
PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS
True racing fans enjoy horsepower in ANY form
ﱡ קּﻰﺢ Love
Admin
Posts: 1,936
Elements of life: Air, Water, Oil, Fuel
Re: Epoxi's SA:MP and AX friendly car mods
«
Reply #107 on:
March 06, 2010, 08:51:34 pm »
With rollcage i got the idea of a "race version interior" for Elegy/Sultan/Jester.Especially awesome for Hotrings.
Like this; Whole thing is stripped out for lightweight.Only what you need is there.If someone else is interested on it... I wont use if you make it lol
Logged
Sign-A-True
[MAF]Snoopy
Posts: 14,540
Re: Epoxi's SA:MP and AX friendly car mods
«
Reply #108 on:
March 10, 2010, 07:27:58 pm »
lol bit extreme for gta san andreas
Logged
[MAF]mooman
Leader
Posts: 6,299
Re: Epoxi's SA:MP and AX friendly car mods
«
Reply #109 on:
March 11, 2010, 12:28:55 am »
lol that post is like a mile long
Logged
will read and answer your forum PMs when I'm less busy!
[MAF]falky
Admin
Posts: 2,750
Re: Epoxi's SA:MP and AX friendly car mods
«
Reply #110 on:
March 11, 2010, 06:40:00 am »
Quote
SA:MP and AX friendly car mods
Logged
ﱡ קּﻰﺢ Love
Admin
Posts: 1,936
Elements of life: Air, Water, Oil, Fuel
Re: Epoxi's SA:MP and AX friendly car mods
«
Reply #111 on:
March 11, 2010, 08:06:33 pm »
(Re)move that post to the correct place please if there is...
Logged
Sign-A-True
MadMax
Lazyass, still hanging around AX from time to time
Admin
Posts: 4,359
I'm the road warrior...
In-game name:
MadMax[MAF]
Re: Epoxi's SA:MP and AX friendly car mods
«
Reply #112 on:
March 12, 2010, 08:33:57 pm »
my 1st one!
bit fucked, what now ?
Logged
PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS
True racing fans enjoy horsepower in ANY form
[MAF]Epoxi
Scripter
Posts: 2,190
lol
In-game name:
[MAF]Epoxi
Re: Epoxi's SA:MP and AX friendly car mods
«
Reply #113 on:
March 12, 2010, 08:37:03 pm »
Nice job man. What you need to do it export all the .bmps from bobcat.txd and vehicle.txd to the same folder (where you put bobcat.dff)
before
you import the model into Zmodeler, for the mapping to work.
You will have to make it again, but it will be easier the second time around.
Logged
falco355
Guest
Re: Epoxi's SA:MP and AX friendly car mods
«
Reply #114 on:
March 12, 2010, 08:42:35 pm »
lol you forgot txd
Logged
MadMax
Lazyass, still hanging around AX from time to time
Admin
Posts: 4,359
I'm the road warrior...
In-game name:
MadMax[MAF]
Re: Epoxi's SA:MP and AX friendly car mods
«
Reply #115 on:
March 12, 2010, 09:40:22 pm »
ok, textures fixed, but got another problem
spoiler have no colour, always this, should be like stripe on side, how to fix it ?
Logged
PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS
True racing fans enjoy horsepower in ANY form
[FSR]Ush
Admin
Posts: 13,449
Aart
Re: Epoxi's SA:MP and AX friendly car mods
«
Reply #116 on:
March 12, 2010, 10:20:26 pm »
what about fish, moo?
or you want 2 beer?
Logged
FSR Forum
[MAF]Epoxi
Scripter
Posts: 2,190
lol
In-game name:
[MAF]Epoxi
Re: Epoxi's SA:MP and AX friendly car mods
«
Reply #117 on:
March 12, 2010, 10:52:09 pm »
Select the polygons of the spoiler, then go to Materials Editor, click vehiclegrunge256 or whatever, then click "Assign to Selection."
Logged
[MAF]Cthulhu
Admin
Posts: 6,331
Trance, Progressive, Techno <3
In-game name:
[MAF]Phobos
Re: Epoxi's SA:MP and AX friendly car mods
«
Reply #118 on:
March 13, 2010, 05:55:36 pm »
Here is Epoxi's turismo with the original wheels.
Logged
[MAF]Epoxi
Scripter
Posts: 2,190
lol
In-game name:
[MAF]Epoxi
Re: Epoxi's SA:MP and AX friendly car mods
«
Reply #119 on:
April 07, 2010, 07:17:07 pm »
RELEASE THE CHEETAHS!
«
Last Edit: April 07, 2010, 07:25:50 pm by Epoxi
»
Logged
Print
Pages:
1
2
3
4
5
6
7
[
8
]
9
10
11
12
13
14
15
16
17
18
...
32
Go Up
« previous
next »
AdrenalineX Forums
»
General
»
Off-Topic
»
Topic:
Epoxi's SA:MP and AX friendly car mods