General > Bug Reports
Anti-Carjack Confusion in SK [Fixed]
[MAF]falky:
^
[MAF]Snoopy:
I put a lot of time and effort into producing this wonderful video. enjoy! :-*
[youtube]http://www.youtube.com/watch?v=0wO3SbZk5LQ[/youtube]
[MAF]Rac3r:
Nice upload lol
';
Here is the way I see it:
GTA Entering of vehicles:
Good Things = It looks like GTA, restricts players from getting in your vehicle**
Bad Things = Internet lag causes carjacks, players can carjack you while racing, players don't always know to /lock/ and /unlock
**SA-MP bug : players can press G and enter a vehicle if they start the enter animation sequence
AX Entering of vehicle:
Good things = Quick, secure, cannot be carjacked
Bad things = It looks different, players can enter any moving vehicle, no locks
Example is going to be of falky, he will see players entering vehicles slightly later than he entering the vehicle because his ping is high. Best way to defend is to use the auto enter to protect against it. What might look like an empty vehicle, is really already in use. It's not fair that a laggy can carjack a player just because the server detects his enter, slightly later than us normal ping players.
When we type /nc, we get put in a vehicle. It's a bit similar to entering an already spawned vehicle. VROCKPOKEY, it would be shit if vehicles were spawned like that, compared to /nc style.
[MAF]Snoopy:
lol np, umm ok to make it fair, how about having auto-enter optional in the player cx menu? would that be possible?
[MAF]Rac3r:
I suppose I could do that, it just makes the players without that option, a bit of an easy target.
I suggest we test it out on a few players who would like to try out normal entering? I'll put your name down :P
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