Poll

How's It Looking?

Super Hot
20 (60.6%)
Hot
9 (27.3%)
Room Temp
3 (9.1%)
Cold
0 (0%)
Fucking Cold
1 (3%)

Total Members Voted: 29

Author Topic: SA-MP 0.3 - New Features  (Read 33002 times)

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Offline [MAF]Rac3r

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SA-MP 0.3 - New Features
« on: September 12, 2009, 11:25:49 am »
For a better and moe indepth look into the new feautres try Here and Here
New Limits
New Limit  (Old Limits)
Players:     500 (200)
Vehicles:    2000 (700)
Vehicle Models:    Unlimited (50)
Objects:    254 (150)
Virtual Worlds:    2,147,483,647 (256)
Map Icons:    100 (32)

New Functions
GUI : Advanced display, input text, massive capacity menu's.
Chat Bubbles : Once saw this in MTA DM, it looked great.
3D Text : Great for adding custom text to places, players and even vehicles.
Special Actions : Increased actions, they remind me of advanced Animations.
Bots : Although very restricted, bots can do many many many things.
Velocity : Unlike before, we can now control players speed, a lot better than crappy SetPlayerPos.

New Features
Dialog Menu : Drop down menu for TimeTrial select, able to have 40 different races loaded. Drop down menu for Dynamic Teleports. Drop menu for fighting styles, limited to DM (Fighting + Racing don't mix).
TAB Screen : Now able to click on each player with the mouse support. Easy admin. Easy contact.
Chat Bubbles : When we talk in the server, people in range will see a chat bubble above your players displaying what you say.
3D Text : Added to podium players, displaying their finish position, time and score earned. Houses also use the 3D Text to display house info.
Drunk Mode : Race while being pissed out of your head, do not try this at home. :L
Super Nitro : Bascially be able to travel at crazy speeds, drive like a hacker, but not get banned, woop.
Super Jump : As above, but on a more vertical scale.
Fly Mode : Using the alternate directional controls, fly your vehicle.

Here's a few more improvements, although some of them are mainly geared towards other gamemodes.

• Synced visible car damage and synced vacant cars ( best thing about 0.3 IMO )
• Synced traffic lights and waves ( Useless to us, but I guess it would be nice not seeing everyone at a different level after a race
   that ends in the sea :L )
• SetPlayerSkillLevel - Basicaly set your player's skill level with a certain gun, shoot with 1 sawn, tec or pistol,  basically how it's
   like in single player
• SetPlayerFightingStyle - self explanatory, just like in single player, learn different fighting styles from the different gyms
• A new mouse interface and new chatbox/scoreboard look.
• PlayCrimeReportForPlayer - Plays a crime report over the scanner, useless to us, good for RP modes.
« Last Edit: September 16, 2009, 09:39:05 pm by [UK]Rac3r »

Offline [2F2F]SNiKeRiS

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Re: SA-MP 0.3 - New Features
« Reply #1 on: September 12, 2009, 11:34:27 am »
Super hot! Can't wait for release!  8)

Offline [MAF]Cthulhu

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Re: SA-MP 0.3 - New Features
« Reply #2 on: September 12, 2009, 12:31:49 pm »
Super hot! Can't wait for release!  8)

agree  :D

Offline MadMax

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Re: SA-MP 0.3 - New Features
« Reply #3 on: September 12, 2009, 12:35:19 pm »
Super Jump : As above, but on a more vertical scale.
Fly Mode : Using the alternate directional controls, fly your vehicle.

lol shats stupid, but vehicles and players limit is great so SuperHot

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form

Offline [MAF]Aj_Lajk_Bir

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Re: SA-MP 0.3 - New Features
« Reply #4 on: September 12, 2009, 12:41:36 pm »
lol fly mode :L

Offline [FSR]Ush

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Re: SA-MP 0.3 - New Features
« Reply #5 on: September 12, 2009, 12:56:57 pm »
Yay, sounds good!

And it will be compatible for Vista I heard? That means my game doesn't freeze anymore when I minimalize it :)

Offline [MAF]Rac3r

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Re: SA-MP 0.3 - New Features
« Reply #6 on: September 12, 2009, 01:21:35 pm »
Oh, I dunno about that minimize stuff.... but it works with Vista. That compatibility issue with the freeze crash is a pain.

Confirmed by Snoopy, 0.3 works good with Vista.
« Last Edit: September 12, 2009, 01:29:15 pm by [UK]Rac3r »

Offline [MAF]mooman

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Re: SA-MP 0.3 - New Features
« Reply #7 on: September 12, 2009, 01:28:01 pm »
got any screenshots?  :P
will read and answer your forum PMs when I'm less busy!

Offline [MAF]Rac3r

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Re: SA-MP 0.3 - New Features
« Reply #8 on: September 12, 2009, 01:30:04 pm »
No sorry dude, but i'll make a video and upload next time i'm online. 8)

Offline [MAF]mooman

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Re: SA-MP 0.3 - New Features
« Reply #9 on: September 12, 2009, 01:32:37 pm »
 :'( :'( kk :D
will read and answer your forum PMs when I'm less busy!

Offline [MAF]Aj_Lajk_Bir

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Re: SA-MP 0.3 - New Features
« Reply #10 on: September 12, 2009, 02:09:09 pm »
when we will can play samp 0.3?  :D

Offline [MAF]PyroFox

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Re: SA-MP 0.3 - New Features
« Reply #11 on: September 12, 2009, 06:22:38 pm »
Super Jump : As above, but on a more vertical scale.
Fly Mode : Using the alternate directional controls, fly your vehicle.

lol shats stupid, but vehicles and players limit is great so SuperHot
??? Not really, it would be fun in stunt mode.

Here's a few more improvements, although some of them are mainly geared towards other gamemodes.

• Synced visible car damage and synced vacant cars ( best thing about 0.3 IMO )
• Synced traffic lights and waves ( Useless to us, but I guess it would be nice not seeing everyone at a different level after a race
   that ends in the sea :L )
• SetPlayerSkillLevel - Basicaly set your player's skill level with a certain gun, shoot with 1 sawn, tec or pistol,  basically how it's
   like in single player
• SetPlayerFightingStyle - self explanatory, just like in single player, learn different fighting styles from the different gyms
• A new mouse interface and new chatbox/scoreboard look.
• PlayCrimeReportForPlayer - Plays a crime report over the scanner, useless to us, good for RP modes.

That's all I can think of for now, will add more as time goes by.

Oh and for my vote, It's looking hot lol, I would have liked to have seen more functions that aren't geared towards RP. Kinda disappointed in 0.3 in some ways, nothing spectacular, mostly RP stuff.
« Last Edit: September 12, 2009, 06:29:44 pm by PyroFox »

Offline [MAF]Rac3r

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Re: SA-MP 0.3 - New Features
« Reply #12 on: September 12, 2009, 06:35:12 pm »
Yeah, the sync with vehicle damage will be great for racing, I completely forgot about that (hard to notice when I play on my own lol). Fighting styles too will be good, just a shame using them will jail you. Heh. Might have to recode it so it only jails you if you're actually hitting people, instead of jailed for pressing FIRE.

Offline [FSR]Ush

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Re: SA-MP 0.3 - New Features
« Reply #13 on: September 12, 2009, 10:44:39 pm »
• SetPlayerSkillLevel - Basicaly set your player's skill level with a certain gun, shoot with 1 sawn, tec or pistol,  basically how it's
   like in single player

Does that mean that everyone's bike skill will be at zero when 0.3 comes :L ? And that we need to improve it ourselves? Would be a bad thing, cause starters will never win a bike-race from a regular anymore then :L

Offline [MAF]PyroFox

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Re: SA-MP 0.3 - New Features
« Reply #14 on: September 13, 2009, 01:23:08 pm »
Nah :L it's determined by the server with SetPlayerSkillLevel (playerid, skill, level)
SA-MP 0.3 will have a new GUI system like this, looks pretty damn good!  8)