Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Iodine_Tip

Pages: [1] 2
1
Unban Requests / Re: I'm banned. WTF?
« on: July 05, 2011, 11:46:53 am »
^UP^

2
Unban Requests / Re: I'm banned. WTF?
« on: July 04, 2011, 08:58:09 am »
^UP^

3
Unban Requests / Re: I'm banned. WTF?
« on: July 03, 2011, 09:47:17 am »
я не хотел этого делать, но: ^UP^

4
Unban Requests / Re: I'm banned. WTF?
« on: July 02, 2011, 02:43:22 pm »
Unban me and Artem_35 please.

5
Unban Requests / Re: I'm banned. WTF?
« on: June 27, 2011, 09:57:05 am »
Quote
try joining the server a few times to figure out if you're actually banned or it's just a bug!
- is it evading?

P.S. Artem_35 is my brother. Yes, there are two PC's(my and his) in one room and they have same external IP. Artem_35 was banned too. I just check my and his ban status.

P.S.S. When we  can  play?

P.S.S.S. Sorry for my English.

6
Unban Requests / Re: I'm banned. WTF?
« on: June 27, 2011, 09:27:42 am »
Well. I can't play for two because I banned without any reason by lazy admin, who
Quote
haven't seen any info or reason why you're online
and rather than simply to ban me to read the forum why and for how long I've been banned (or ask me about it). I still banned. Admins are silent.

7
Unban Requests / Re: I'm banned. WTF?
« on: June 26, 2011, 02:16:52 pm »
Can you unban me right now?

8
Unban Requests / Re: I'm banned. WTF?
« on: June 26, 2011, 07:55:12 am »
So I got ban again?

9
Unban Requests / Iodine_Tip [UNBANNED]
« on: June 25, 2011, 10:58:01 am »
        * Iodine_Tip
        * 109.62.181....
        * Cromiell
        * "Ban evading"
        * It must be mistake.

P.S. Sorry for my English.

10
Suggestions / Re: CarGame
« on: June 14, 2011, 05:12:27 pm »
oops. Larceny of course.

11
Suggestions / Re: CarGame
« on: June 14, 2011, 04:24:01 pm »
It's my source code - just modified Grand Larency. I know it's crappy code :) and I forget how it works. I wrote and debugged it for couple hours.
Code: [Select]
//----------------------------------------------------------
//
//  GRAND LARCENY  1.0
//  A freeroam gamemode for SA-MP 0.3
//
//----------------------------------------------------------

#include <a_samp>
#include <core>
#include <float>
#include "../include/gl_common.inc"
#include "../include/gl_spawns.inc"

#pragma tabsize 0

//----------------------------------------------------------

#define COLOR_WHITE       0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFF4444FF

#define CITY_LOS_SANTOS    0
#define CITY_SAN_FIERRO    1
#define CITY_LAS_VENTURAS    2

new total_vehicles_from_files=0;

// Class selection globals
new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];

new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;

new GCP;
new Float:CHealth[256];
new CGpos[MAX_PLAYERS];
new gLifes[MAX_PLAYERS];
new Float:CPS[19][3] = {
   {2225.7620,-94.4515,26.0630},
   {2410.6289,-130.9731,29.8768},
   {2584.0996,-66.4228,46.2742},
   {2584.0911,175.2257,45.9571},
   {2333.2832,226.9984,30.5993},
   {2123.9255,247.3688,15.0163},
   {2026.0586,309.8938,26.8121},
   {2105.5996,185.0904,1.2115},
   {1976.2310,165.7881,33.6336},
   {2127.3806,95.5408,41.7981},
   {2416.4631,86.2029,26.1986},
   {2057.5293,39.7138,26.6563},
   {2292.9998,40.0169,26.0650},
   {2238.2837,67.9170,26.2114},
   {1883.7510,-40.7090,34.5822},
   {1825.5861,166.4296,32.8924},
   {1993.6858,315.1036,33.9032},
   {2259.4976,315.7363,32.3910},
   {2512.1646,300.3719,29.1799}
};

new CIDS[50] = {
549,
441,
571,
531,
530,
448,
457,
481,
588,
539,
404,
422,
401,
474,
471,
400,
445,
439,
419,
496,
589,
545,
549,
535,
463,
468,
461,
470,
528,
434,
504,
495,
587,
402,
560,
502,
494,
477,
541,
429,
415,
522,
506,
451,
411
};


forward Upgradecar(playerid,flag);
forward CrashTest();
forward NextCP();


//----------------------------------------------------------

main()
{
   print("\n---------------------------------------");
   print("Running Grand Larceny - by the SA-MP team\n");
   print("---------------------------------------\n");
}

//----------------------------------------------------------

public OnPlayerConnect(playerid)
{
   GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4);
     SendClientMessage(playerid,COLOR_WHITE,"Welcome to Grand Larceny");
     
     // class selection init vars
     gPlayerCitySelection[playerid] = -1;
   gPlayerHasCitySelected[playerid] = 0;
   gPlayerLastCitySelectionTick[playerid] = GetTickCount();

   //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
   
   return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys){
   if ((!IsPlayerInAnyVehicle(playerid)) && (newkeys == KEY_SUBMISSION)){
      PutPlayerInVehicle(playerid,5,0);
   }
   return(1);
}

//----------------------------------------------------------

public OnPlayerSpawn(playerid)
{
   //if(IsPlayerNPC(playerid)) return 1;



   new randSpawn = 0;
   
   SetPlayerInterior(playerid,0);
   TogglePlayerClock(playerid,0);
    ResetPlayerMoney(playerid);
   GivePlayerMoney(playerid, 30000);
   
   // if they ever return to class selection make them city
   // select again first
   gPlayerHasCitySelected[playerid] = 0;

   if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
        randSpawn = random(sizeof(gRandomSpawns_LosSantos));
        SetPlayerPos(playerid,
       gRandomSpawns_LosSantos[randSpawn][0],
       gRandomSpawns_LosSantos[randSpawn][1],
       gRandomSpawns_LosSantos[randSpawn][2]);
      SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
   }
   else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
        randSpawn = random(sizeof(gRandomSpawns_SanFierro));
        SetPlayerPos(playerid,
       gRandomSpawns_SanFierro[randSpawn][0],
       gRandomSpawns_SanFierro[randSpawn][1],
       gRandomSpawns_SanFierro[randSpawn][2]);
      SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
   }
   else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
        randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
        SetPlayerPos(playerid,
       gRandomSpawns_LasVenturas[randSpawn][0],
       gRandomSpawns_LasVenturas[randSpawn][1],
       gRandomSpawns_LasVenturas[randSpawn][2]);
      SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
   }
   
      SetPlayerCheckpoint(playerid, CPS[GCP][0], CPS[GCP][1], CPS[GCP][2], 10);


      Upgradecar(playerid,1);
      Upgradecar(playerid,1);
      Upgradecar(playerid,1);
      Upgradecar(playerid,1);
      Upgradecar(playerid,1);
      Upgradecar(playerid,1);
      Upgradecar(playerid,1);
      Upgradecar(playerid,1);
      Upgradecar(playerid,1);
      Upgradecar(playerid,1);

   //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
   
   //SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
    //SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
    //SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
    //SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
    //SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
    //SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
    //SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
    //SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
    //SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
    //SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
    //SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
   
    GivePlayerWeapon(playerid,WEAPON_COLT45,100);
   //GivePlayerWeapon(playerid,WEAPON_MP5,100);
   //TogglePlayerClock(playerid, 1);

   return 1;
}

//----------------------------------------------------------

public OnPlayerDeath(playerid, killerid, reason)
{
    new playercash;
   
   if(killerid == INVALID_PLAYER_ID) {
        ResetPlayerMoney(playerid);
   } else {
      playercash = GetPlayerMoney(playerid);
      if(playercash > 0)  {
         GivePlayerMoney(killerid, playercash);
         ResetPlayerMoney(playerid);
      }
   }
      return 1;
}

//----------------------------------------------------------

ClassSel_SetupCharSelection(playerid)
{
      if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
      SetPlayerInterior(playerid,11);
      SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
      SetPlayerFacingAngle(playerid,0.0);
       SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
      SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
   }
   else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
      SetPlayerInterior(playerid,3);
      SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
      SetPlayerFacingAngle(playerid,181.0);
       SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
      SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
   }
   else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
      SetPlayerInterior(playerid,3);
      SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
      SetPlayerFacingAngle(playerid,286.25);
       SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
      SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
   }
   
}

//---------------------------
public Upgradecar(playerid, flag){
   new c;
   new Float:x, Float:y, Float:z, Float:az;
   gLifes[playerid] = 3;
   if ((flag == 1)&&(CGpos[playerid]<50)){
       if (CGpos[playerid]){
           c = GetPlayerVehicleID(playerid);
           GetVehiclePos(c,x,y,z);
           GetVehicleZAngle(c,az);
         RemovePlayerFromVehicle(playerid);
         DestroyVehicle(c);
       }else{
           GetPlayerPos(playerid, x, y, z);
           GetPlayerFacingAngle(playerid, az);
       }
      c = CreateVehicle(CIDS[CGpos[playerid]+1], x, y, z+1, az, random(50), random(50), 0);
      PutPlayerInVehicle(playerid, c, 0);
       CGpos[playerid]++;
   }

    if ((flag == -1)&&(CGpos[playerid]>1)){
        c = GetPlayerVehicleID(playerid);
        GetVehiclePos(c,x,y,z);
        GetVehicleZAngle(c,az);
      RemovePlayerFromVehicle(playerid);
      DestroyVehicle(c);
      c = CreateVehicle(CIDS[CGpos[playerid]-1], x, y, z+1, az, random(50), random(50), 0);
      PutPlayerInVehicle(playerid, c, 0);
       CGpos[playerid]--;
    }



}

public CrashTest(){
   new i;
   new c;
   new Float:h;
   for (i=0; i<MAX_PLAYERS; i++){
       if (IsPlayerConnected(i)){
         c = GetPlayerVehicleID(i);
         if (c){
            GetVehicleHealth(c,h);
            if (h < CHealth[c]){
                if (!gLifes){
                   Upgradecar(i, -1);
                   GameTextForPlayer(i, "~r~ Ai caramba!!!", 3000,6);
               }else{
                   gLifes--;
                  CHealth[c] = h;

                  new s[2];
                  format(s,2,"%i",gLifes);
                  new s1[] = "~r~ Ai caramba!!!~n~";
                  new s2[12] = " lifes left";
                  strcat(s1,s, 22);
                  //strcat(s1,s2,34);
                   GameTextForPlayer(i, s1, 3000,6);
               }
            }else{
               CHealth[c] = h;
            }
         }
      }
   }
}

public NextCP(){
   new GCP = random(19);
   new i;
   for (i=0; i<MAX_PLAYERS; i++){
      if (IsPlayerConnected(i)){
          SetPlayerCheckpoint(i,CPS[GCP][0],CPS[GCP][1],CPS[GCP][2],10);
      }
   }
}

public OnPlayerEnterCheckpoint(playerid){
   Upgradecar(playerid, 1);
   NextCP();
}

//----------------------------------------------------------
// Used to init textdraws of city names

ClassSel_InitCityNameText(Text:txtInit)
{
     TextDrawUseBox(txtInit, 0);
   TextDrawLetterSize(txtInit,1.25,3.0);
   TextDrawFont(txtInit, 0);
   TextDrawSetShadow(txtInit,0);
    TextDrawSetOutline(txtInit,1);
    TextDrawColor(txtInit,0xEEEEEEFF);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
}

//----------------------------------------------------------

ClassSel_InitTextDraws()
{
    // Init our observer helper text display
   txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
   ClassSel_InitCityNameText(txtLosSantos);
   txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
   ClassSel_InitCityNameText(txtSanFierro);
   txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
   ClassSel_InitCityNameText(txtLasVenturas);

    // Init our observer helper text display
   txtClassSelHelper = TextDrawCreate(10.0, 415.0,
      " Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
   TextDrawUseBox(txtClassSelHelper, 1);
   TextDrawBoxColor(txtClassSelHelper,0x222222BB);
   TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
   TextDrawTextSize(txtClassSelHelper,400.0,40.0);
   TextDrawFont(txtClassSelHelper, 2);
   TextDrawSetShadow(txtClassSelHelper,0);
    TextDrawSetOutline(txtClassSelHelper,1);
    TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
    TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
}

//----------------------------------------------------------

ClassSel_SetupSelectedCity(playerid)
{
   if(gPlayerCitySelection[playerid] == -1) {
      gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
   }
   
   if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
      SetPlayerInterior(playerid,0);
         SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
      SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
     
      TextDrawShowForPlayer(playerid,txtLosSantos);
      TextDrawHideForPlayer(playerid,txtSanFierro);
      TextDrawHideForPlayer(playerid,txtLasVenturas);
   }
   else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
      SetPlayerInterior(playerid,0);
         SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
      SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);
     
      TextDrawHideForPlayer(playerid,txtLosSantos);
      TextDrawShowForPlayer(playerid,txtSanFierro);
      TextDrawHideForPlayer(playerid,txtLasVenturas);
   }
   else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
      SetPlayerInterior(playerid,0);
         SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
      SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);
     
      TextDrawHideForPlayer(playerid,txtLosSantos);
      TextDrawHideForPlayer(playerid,txtSanFierro);
      TextDrawShowForPlayer(playerid,txtLasVenturas);
   }
}

//----------------------------------------------------------

ClassSel_SwitchToNextCity(playerid)
{
    gPlayerCitySelection[playerid]++;
   if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
       gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
   }
   PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
   gPlayerLastCitySelectionTick[playerid] = GetTickCount();
   ClassSel_SetupSelectedCity(playerid);
}

//----------------------------------------------------------

ClassSel_SwitchToPreviousCity(playerid)
{
    gPlayerCitySelection[playerid]--;
   if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
       gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
   }
   PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
   gPlayerLastCitySelectionTick[playerid] = GetTickCount();
   ClassSel_SetupSelectedCity(playerid);
}

//----------------------------------------------------------

ClassSel_HandleCitySelection(playerid)
{
   new Keys,ud,lr;
    GetPlayerKeys(playerid,Keys,ud,lr);
   
    if(gPlayerCitySelection[playerid] == -1) {
      ClassSel_SwitchToNextCity(playerid);
      return;
   }

   // only allow new selection every ~500 ms
   if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
   
   if(Keys & KEY_FIRE) {
       gPlayerHasCitySelected[playerid] = 1;
       TextDrawHideForPlayer(playerid,txtClassSelHelper);
      TextDrawHideForPlayer(playerid,txtLosSantos);
      TextDrawHideForPlayer(playerid,txtSanFierro);
      TextDrawHideForPlayer(playerid,txtLasVenturas);
       TogglePlayerSpectating(playerid,0);
       return;
   }
   
   if(lr > 0) {
      ClassSel_SwitchToNextCity(playerid);
   }
   else if(lr < 0) {
      ClassSel_SwitchToPreviousCity(playerid);
   }
}

//----------------------------------------------------------

public OnPlayerRequestClass(playerid, classid)
{
   //if(IsPlayerNPC(playerid)) return 1;

   if(gPlayerHasCitySelected[playerid]) {
      ClassSel_SetupCharSelection(playerid);
      return 1;
   } else {
      if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
         TogglePlayerSpectating(playerid,1);
          TextDrawShowForPlayer(playerid, txtClassSelHelper);
          gPlayerCitySelection[playerid] = -1;
      }
     }
   
   return 0;
}

//----------------------------------------------------------

public OnGameModeInit()
{
   SetGameModeText("Grand Larceny");
   //ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
   ShowNameTags(1);
   SetNameTagDrawDistance(40.0);
   EnableStuntBonusForAll(0);
   DisableInteriorEnterExits();
   SetWeather(2);
   
   //LimitGlobalChatRadius(300.0);
   
   ClassSel_InitTextDraws();

   // Player Class
   AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
    AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(271,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(272,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
      AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
   AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);

   // SPECIAL
   //total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
   //total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");

      // LAS VENTURAS
     //total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
    //total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
    //total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
   
    // SAN FIERRO
    //total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
    //total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
    //total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
   
    // LOS SANTOS
    //total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
    //total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
    //total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
    //total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
   
    // OTHER AREAS
    //total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
    //total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
    //total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
    //total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
    //total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");

    printf("Total vehicles from files: %d",total_vehicles_from_files);
   SetTimer("CrashTest",10,1);
   NextCP();

   return 1;
}

//----------------------------------------------------------

public OnPlayerUpdate(playerid)
{
   if(!IsPlayerConnected(playerid)) return 0;
   
   // changing cities by inputs
   if( !gPlayerHasCitySelected[playerid] &&
       GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
       ClassSel_HandleCitySelection(playerid);
       return 1;
   }
   
   // No weapons in interiors
   if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
       //SetPlayerArmedWeapon(playerid,0); // fists
       return 0; // no syncing until they change their weapon
   }
   
   // Don't allow minigun
   if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
       Kick(playerid);
       return 0;
   }
   
   // No jetpacks allowed
   if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
       Kick(playerid);
       return 0;
   }

   return 1;
}

//----------------------------------------------------------

12
Suggestions / Re: CarGame
« on: June 11, 2011, 07:46:58 pm »
Last summer  I  wrote  this  mod.  My friends and I played on a local network.  It was fun.

13
Suggestions / CarGame
« on: June 10, 2011, 08:36:57 pm »
Did you play in Counter-Strike with GunGame mode? In this mod you begin game with pistol and get better gun after every three kills. My idea is such race type. All players spawn in one world with MrWhoopie(or Infernus) and get better(or worse) car after every CP. There is single CP for all players, and when one of them pass this CP it change its position to random but on same locality (for example random point on SF Arport). Wins first player who get Infernus(MrWhoopie).

P.S. Sorry for my English. I hope you understand me.

14
Unban Requests / Re: Unban Iodine_Tip!!!
« on: June 04, 2011, 06:03:10 pm »
clear. and how long the ban?

15
Unban Requests / Unban Iodine_Tip!!!
« on: June 04, 2011, 05:43:00 pm »
    * Iodine_Tip
    * 109.62... i don't know last numbers
    * [MAF]noobasaurus
    * "cheater"
    * /createhome + /gohome server commands using is cheating?
Quote
The only ways you could possibly go over the 7 second mark at the moment are:
- Have a better PC than mooman (not so likely unless you're one of these guys: http://www.youtube.com/watch?v=tR--2ivkFSQ)
- Live closer to the server than mooman (not so likely since he's already the closest thing on earth to our damn server)
- Use hacks
- Install car mods (and yes, even if you don't edit the handling.cfg file, wheel dummies on the car model affects handling. Try putting the handling line of a Turismo to that of the mower, and you'll know what I'm talking about.)

There is another way to do it - using /createhome + /gohome server commands.

P.S. Let it be my bugreport.
P.S.S. Sorry for my English.

Pages: [1] 2