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Messages - [MAF]Rac3r

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556
AdrenalineX Development / Re: AdrenalineX Mapping [Post Maps HERE]
« on: February 28, 2011, 08:30:17 pm »
Niceone

557
AdrenalineX Development / Re: AdrenalineX Mapping [Post Maps HERE]
« on: February 28, 2011, 08:22:12 pm »
Done. (Changed 20 to 200 & copied the checkpoints 9 times)

The 20 is so the server knows when to switch to object data. Example below.
Code: [Select]
1396.214355 1362.205933 9.820313 15.000000
3452 1418.204468 1383.127319 15.544737 0.000000 0.000000 89.999981

558
AdrenalineX Development / Re: LV_Street_Series_GP2
« on: February 28, 2011, 08:16:41 pm »
Looks good, another well mapped addition to the Street Series. (Checking post thread now)

559
Suggestions / Re: Ideas to spend money on?
« on: February 28, 2011, 03:53:09 pm »
money is useless baaaaaaaah.
thats why we wanna make it use

Costs look good, thanks.

560
Suggestions / Re: Ideas to spend money on?
« on: February 28, 2011, 02:20:50 pm »
I read the arguments, but buying and repairs did let you spend money you don't have (Labour style).

Noted about the HelpBar being a confusing, I'll try moomans suggestion.

Max.
#define COST_SOS -100
#define COST_VC -100
#define COST_REPAIR -100
#define COST_PAINT -100
#define COST_PAINTJOB -100
#define COST_HEAL -100
#define COST_PLAYE -100
#define COST_TUNE -100
#define COST_NEWCAR -100
#define COST_HELMET -100
#define COST_GLASSES -100
#define COST_BOXING -100
#define COST_KUNGFU -100
#define COST_KNEE -100
#define COST_GRAB_KICK -100
#define COST_ELBOW -100
#define COST_WEAPON -100
#define COST_RIMS -100//could be split into types (COST_RIMS_SWITCH)
#define COST_TUNE_PART -100//could be split into types (COST_TUNE_SPOILER)
#define EARN_TIMETRIAL 100
#define EARN_KILL 100

561
Suggestions / Re: Ideas to spend money on?
« on: February 27, 2011, 12:58:32 pm »
Lets hope this new money system doesn't annoy players.

It's still being finished, but a quick test today should see if it's worth keeping.

You can't buy items (helmets/myitem/fighting) if you don't have enough money, but you can repair your vehicle and fix yourself, this will then go into negative figures ( £-499 ).

Lets see.

562
Suggestions / Re: /stunt timer
« on: February 24, 2011, 02:51:53 pm »
Shouldn't be too hard to set up.

563
Suggestions / Re: Endurance races
« on: February 24, 2011, 02:50:51 pm »
2 hours, geez.

I only get about 1/2 hours of net, also many people only play for an hour. So their playing time is just part of 1 race.. No very exciting imo.

The idea/suggestion is good.

Why not 20 minute limit, whoever does the most laps, wins.

564
Bug Reports / Re: Pack of bugs
« on: February 22, 2011, 02:27:57 pm »
Update: Fixed an /sos problem that sometimes sent you to where you typed /sos.

565
Bug Reports / Re: sk races won't load
« on: February 21, 2011, 01:39:46 pm »
Royal Rumble was checking for a vail ID, but sk uses 614.

Hopefully fixed.

566
Bug Reports / Re: skunk 's map is blocking some maps
« on: February 21, 2011, 01:38:17 pm »
Good idea, but tt or stunt might be using them. Otherthan that, it would of worked better as you suggested.

Problem is the ideal place for a new map would be south of chiliad. It's too simple to make a map where Derry City is, cuz you spawn in MTA Map Editor, head out to sea and make your map. Just a shame Skunk made his there.

567
Unban Requests / Re: bug abusing - Matafix
« on: February 19, 2011, 07:59:56 pm »
Yh. Unban him

568
Media / Re: AdrenalineX Daytona Tutorial Lap
« on: February 17, 2011, 01:51:49 pm »
Reminds me of Datona USA for the sega saturn :P

569
Suggestions / Re: dynamic weather system
« on: February 14, 2011, 03:36:35 pm »
lol Ressesion, you win a slat and pepper shaker set!

570
AdrenalineX Development / Re: AdrenalineX Mapping [Post Maps HERE]
« on: February 14, 2011, 01:34:16 pm »
Very nice map idea Melkiy, nice fresh idea for the server, good work.

10 spawns, line up.

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