AdrenalineX Forums

General => Off-Topic => Topic started by: ǝǝǝoſ[sXɐ] on May 24, 2009, 01:25:26 pm

Title: STR cleo mods
Post by: ǝǝǝoſ[sXɐ] on May 24, 2009, 01:25:26 pm
[youtube]http://www.youtube.com/watch?v=9hQ3Aq4Yq6Y[/youtube]

Aint this stuff illegal for sa-mp? it says its by [STR]Alexander
Title: Re: STR cleo mods
Post by: [MAF]mooman on May 24, 2009, 01:28:30 pm
people can do what they want on single player ;_;
Title: Re: STR cleo mods
Post by: [MAF]Snoopy on May 24, 2009, 01:49:27 pm
alexander does or used to use car mods on ax, iv'e warned him before cos he kept crashing after login :L don't know if he still has them though tbh
Title: Re: STR cleo mods
Post by: ivanduk on May 24, 2009, 01:56:54 pm
Guys he has handling mod :OOO
Title: Re: STR cleo mods
Post by: ǝǝǝoſ[sXɐ] on May 24, 2009, 03:49:42 pm
yeah i was talking about the vehicle mods moo, they effect sa-mp unless he installs them in another san andreas directory
Title: Re: STR cleo mods
Post by: [MAF]mooman on May 24, 2009, 03:57:31 pm
it's not impossible to have a single player modded gtasa directory and a totally separate and untouched sa-mp directory ;_;
Title: Re: STR cleo mods
Post by: ivanduk on May 24, 2009, 04:04:23 pm
before i started playing samp, i also had some handling mods. after i isntalled samp i noticed the mods are effecting the game.

Quote from: AdrenlineX Blog
Modding SA-MP
by Rac3r on Feb.06, 2009, under Gamemode

As most of you know, GTA mods really do improve the look and feel of SA-MP, but there are bad points. Using DDF files (models) DOES change the handling of cars, so we have banned the use of Model Mods from our server.

basically anything that gives you an advantage over anyone else will get you a ban 

Most Model Mods do change things, this could give players an unfair advantage, which isn’t fair.

The following mod types are allowed on our server.

Textures
Graphic Mods (HUD, Radar, effect etc)
Sound
Title: Re: STR cleo mods
Post by: [2F2F]SNiKeRiS on May 24, 2009, 05:25:23 pm
I had Snow Andreas, but when i decided to play sa-mp and reliased that sa-mp will not work :L
Title: Re: STR cleo mods
Post by: [MAF]Snoopy on May 24, 2009, 05:30:54 pm
i had snow san andreas aswell :L
Title: Re: STR cleo mods
Post by: [MAF]Aj_Lajk_Bir on May 24, 2009, 05:35:45 pm
i had only 1 mod in SA :L ENB but not for long
Title: Re: STR cleo mods
Post by: [MAF]falky on May 24, 2009, 11:54:02 pm
I think alexander never understood what we were nagging him about :L
Title: Re: STR cleo mods
Post by: ǝǝǝoſ[sXɐ] on May 25, 2009, 01:04:43 am
it's not impossible to have a single player modded gtasa directory and a totally separate and untouched sa-mp directory ;_;

Yeah thats what i just said, he might just have a totally seperate directory thats what i do ;_;
Title: Re: STR cleo mods
Post by: Ray Carter on May 25, 2009, 02:16:54 am
[STR]alexander and [STR]maikel  Gay carmod in the superGT.
Title: Re: STR cleo mods
Post by: ǝǝǝoſ[sXɐ] on May 25, 2009, 02:24:16 am
k thanks what does the mod handle like
Title: Re: STR cleo mods
Post by: some_punk on May 27, 2009, 01:01:10 am
yeah right! and we use HESOYAM and JUMPJET on SAMP ;_;
Title: Re: STR cleo mods
Post by: Ray Carter on May 27, 2009, 02:03:13 pm
jayy 2 [STR]carmod records :o

(http://img23.imageshack.us/img23/4817/samp023fki.png)
Title: Re: STR cleo mods
Post by: ivanduk on May 27, 2009, 04:40:59 pm
 :o
Title: Re: STR cleo mods
Post by: ǝǝǝoſ[sXɐ] on May 27, 2009, 11:08:16 pm
:o btw [STR]carmod sounds like a player or something :L
Title: Re: STR cleo mods
Post by: [MAF]Snoopy on June 09, 2009, 09:24:50 pm
:L
Title: Re: STR cleo mods
Post by: [FSR]Ush on June 09, 2009, 09:41:32 pm
:L