AdrenalineX Forums

General => Off-Topic => Topic started by: Karlip on January 08, 2013, 04:07:59 pm

Title: SA-MP 0.3x released
Post by: Karlip on January 08, 2013, 04:07:59 pm
http://forum.sa-mp.com/showthread.php?t=405580

TL;DR- New SA-MP version incoming. New stuff!

EDIT: They seem to have left out a bugfix; Objects should not disappear any more when high in the air with a vehicle.

Quoting in case it disappears or something:

Quote from: Kalcor;2310598
(http://forum.sa-mp.com/images/samp/logo_forum.gif)
SA-MP 0.3x is now available! Go to the Download Page to get it.

SA-MP 0.3x features

- A new model preview system makes it easier to find player skins, vehicle types, and object models in-game.
- The draw distance of objects can be set to any distance, which reduces the pop-in on custom areas.
- Improvements to object and material colour changing.
- A better synced animation for players carrying objects.
- Vehicle friendly fire system for servers that use teams.
- Some new hat and hair objects added.
- Many important changes to SA-MP's networking system which reduces network overhead and improves security for server owners.

Thanks to anyone who tested 0.3x during the testing phase!
Title: Re: SA-MP 0.3x RC
Post by: MadMax on January 08, 2013, 04:27:27 pm
Quote from: Kalcor;2310598
(http://forum.sa-mp.com/images/samp/logo_forum.gif)

Extended draw distance for objects:

You can now set the draw distance on objects to any distance. This will allow for more seamless object streaming in custom areas.

(http://www.sa-mp.com/stuff/03xShots/ddist2_s.png) (http://"http://www.sa-mp.com/stuff/03xShots/ddist2.png")
:o
Title: Re: SA-MP 0.3x RC
Post by: [FSR]Ush on January 08, 2013, 04:34:44 pm
Quoting in case it disappears or something:

Quote from: Kalcor;2310598
- A low-level netcode problem has been addressed that will lower the number of packets that need to be sent from the client and server.


Wonder what this will mean, if it will be a big improvement or not.. I doubt it.
Title: Re: SA-MP 0.3x RC
Post by: MadMax on January 08, 2013, 04:42:20 pm
improvement
reduce amount of packets needed to respond between player-server
at least thats how i understood it
Title: Re: SA-MP 0.3x RC
Post by: Karlip on January 08, 2013, 04:50:05 pm
It could reduce ping a bit and make gameplay somewhat smoother. Might be unnoticeable though.
Title: Re: SA-MP 0.3x RC
Post by: [MAF]Karlis on January 08, 2013, 04:59:26 pm
Bugfixes are always welcome, the preview looks good and once streamer is updated the stream distance could be made dynamic too, but may you excuse me, this doesn't really seem like a much of progress in a year  :(
Title: Re: SA-MP 0.3x RC
Post by: [MAF]mooman on January 08, 2013, 05:33:09 pm
it's only been 8 months. hopefully there's other stuff they haven't mentioned yet
Title: Re: SA-MP 0.3x RC
Post by: [MAF]Snoopy on January 08, 2013, 05:37:55 pm
Bring back grass rocks & plants.
Title: Re: SA-MP 0.3x RC
Post by: Scorpion. on January 08, 2013, 05:52:05 pm
lag and desync decrease or will be an other stupid version coming out!
Title: Re: SA-MP 0.3x RC
Post by: [MAF]Epoxi on January 08, 2013, 05:54:21 pm
Server-side handling.cfg PLZ PLZ PLZ PLZ PLZ PLZ.  :L
Title: Re: SA-MP 0.3x RC
Post by: [AK47]skunk on January 08, 2013, 06:47:22 pm
Quote from: Kalcor;2310598
(http://forum.sa-mp.com/images/samp/logo_forum.gif)

Extended draw distance for objects:

You can now set the draw distance on objects to any distance. This will allow for more seamless object streaming in custom areas.

(http://www.sa-mp.com/stuff/03xShots/ddist2_s.png) (http://"http://www.sa-mp.com/stuff/03xShots/ddist2.png")
:o
(http://img41.imageshack.us/img41/5687/congratswwwsutatscom.gif)
Title: Re: SA-MP 0.3x RC
Post by: [MAF]Jur1z on January 08, 2013, 07:34:56 pm
Server-side handling.cfg PLZ PLZ PLZ PLZ PLZ PLZ.  :L
^

also vehicles.ide
Title: Re: SA-MP 0.3x RC
Post by: [MAF]Cromiell on January 08, 2013, 08:06:52 pm
DRAW






DISTANCE








TIME TO MAP AGAIN, OMFG MY RACING CIRCUITS <3 ;**** Kye (you're still RPGayed though)









(http://wd2.photoblog.pl/np1/201202/E3/114938341/31-mozg-rozjebany.jpg)
Title: Re: SA-MP 0.3x RC
Post by: [MAF]Karlis on January 08, 2013, 08:20:30 pm
he didn't say a word about supporting better object loading, so there may not be any improvement on that, just max distance is increased.
Title: Re: SA-MP 0.3x RC
Post by: MadMax on January 08, 2013, 08:22:48 pm
thats good for maps that require long distance
Title: Re: SA-MP 0.3x RC
Post by: [MAF]Epoxi on January 09, 2013, 12:36:55 am
also vehicles.ide

That would be so cool.

Do you think making a topic about it on the SA:MP forums would have any effect? Maybe there would be some way for us to unite and lobby for it.

Given the way SA:MP already swaps textures (e.g. clean cars) and forces certain default files, it shouldn't be a difficult feature for them to implement at all. It would just be a case of making SA:MP download the handling.cfg/vehicles.ide before starting gtasa.exe. It could download it to the /SAMP/ folder and compare filesize every connect to save you having to re-download it every time you join the server.

Overhauling certain vehicles (e.g. Vincent, Sentinel, Nebula) to sports versions would be sweeeet.
Title: Re: SA-MP 0.3x RC
Post by: [FSR]Ush on January 09, 2013, 10:24:41 am
It could reduce ping a bit and make gameplay somewhat smoother. Might be unnoticeable though.

yes that's what I am afraid for, that is it unnoticeable
Title: Re: SA-MP 0.3x RC
Post by: [MAF]Rac3r on January 16, 2013, 10:56:11 am
Do you think making a topic about it on the SA:MP forums would have any effect? Maybe there would be some way for us to unite and lobby for it.

Probably not, however it can't hurt to try.
Pyrofox did a similar approach awhile back, it got a good responce from the players, but apart from a few moderator comments, we didn't get anywhere.  Ghost mode was the suggestion.
Title: Re: SA-MP 0.3x RC
Post by: [MAF]Snoopy on January 16, 2013, 11:34:52 am
And he got banned from sa-mp forums for saying his opinion!!
Title: Re: SA-MP 0.3x RC
Post by: [MAF]Epoxi on January 16, 2013, 11:46:59 am
http://forum.sa-mp.com/showthread.php?p=2328463#post2328463

^I did it, I don't have much of a reputation on the forum though so I would be grateful if you could make some posts nodding in agreement lol.  ;)

Edit: Argh, my post got moved and tagged on to the end of the meaningless 'Suggestions' topic no one ever reads.  :'(

Ah well, I tried.
Title: Re: SA-MP 0.3x released
Post by: Karlip on January 31, 2013, 11:13:35 am
Now released.
Title: Re: SA-MP 0.3x released
Post by: MadMax on January 31, 2013, 12:31:42 pm
extanded map object view and this:

Quote
- Car colours 128-255 have been replaced with some more exotic colours. Some colours in this range were previously usable, but most were the same colour. The entire colour set has been revamped.

 8)
Title: Re: SA-MP 0.3x released
Post by: [AK47]skunk on January 31, 2013, 01:32:01 pm
i'm looking forward to see all NASCAR maps and custom islands like Paris, New Santos or Tiny Town ;D

(http://img804.imageshack.us/img804/4682/map1280.png)

i hope we will see it without crashes ;)
Title: Re: SA-MP 0.3x released
Post by: Karlip on February 04, 2013, 05:24:44 pm
An update to the client was released, redownload from SA-MP.com.
Title: Re: SA-MP 0.3x released
Post by: [MAF]Rac3r on February 05, 2013, 10:08:19 am
We're not ready for this on the server, but take a look at these improvements:

Before:
(http://i125.photobucket.com/albums/p45/Rac3rUK/before_zps2dbfd359.jpg)

After:
(http://i125.photobucket.com/albums/p45/Rac3rUK/after_zpsbc436287.jpg)
Title: Re: SA-MP 0.3x released
Post by: MadMax on February 05, 2013, 02:20:59 pm
R, works for custom maps too, or only 'static' added ones?
Title: Re: SA-MP 0.3x released
Post by: [MAF]Karlis on February 05, 2013, 02:43:16 pm
works for any map, if we have some way to determine what is max safe distance for them, there's no difference between the maps except the cities are default.
Title: Re: SA-MP 0.3x released
Post by: MadMax on February 05, 2013, 02:46:00 pm
show me screen of Daytona International Speedway fully visible pls!

*or any NASCAR oval
Title: Re: SA-MP 0.3x released
Post by: Karlip on February 05, 2013, 03:26:03 pm
During testing, we had some problems with the view distance and it crashed on quite some maps, that's why it's not implemented yet.
Title: Re: SA-MP 0.3x released
Post by: [MAF]Jur1z on February 05, 2013, 11:01:32 pm
That looks awesome, im jumping on when this gets added in server