AdrenalineX Forums

General => AdrenalineX Development => Suggestions => Topic started by: MadMax on September 24, 2012, 03:21:22 pm

Title: About driftmode
Post by: MadMax on September 24, 2012, 03:21:22 pm
Driftmode is kind of failure right now,

I got idea to bring back driftmode, but changed, more intresting way

Make drift points being converted into bonus time, substracted from your race total time.
Every 100 drift score = -1 second from total race finishing time.

Example:

- Player 1 finished race in 2:00.000 minutes with 1000 drift score
- Player 2 finished race in 2:15.000 minutes with 2700 drift score
Race results:
- Player 1 [race finish time] -[his driftscore bonus time] = 1:50.000 minute
- Player 2 [race finish time] -[his driftscore bonus time] = 1:48.000 minute

Player 2 won with result 1:48.000, while player 1 had 1:50.000

This way driftmode would be intresting and 'force' ppl to passing cps/race in best possible time (without looping and donuts at end of race)
Title: Re: About driftmode
Post by: Tommmmmmm on September 24, 2012, 03:32:56 pm
really good idea, I like.
Title: Re: About driftmode
Post by: [MAF]Karlis on September 24, 2012, 03:39:24 pm
really it doesn't help much if fc can do 80k, he would have -4mins anyway, formula needs to be rebalanced somehow.
Title: Re: About driftmode
Post by: MadMax on September 24, 2012, 03:46:54 pm
make limit of score?

like when reached max possible, cant get more
1 minute (60 sec) race max possible driftscore would be 6000 (-60 seconds)
so noone would get - times
Title: Re: About driftmode
Post by: S on September 24, 2012, 03:55:31 pm
make limit of score?

like when reached max possible, cant get more
1 minute (60 sec) race max possible driftscore would be 6000 (-60 seconds)
so noone would get - times

[youtube]http://www.youtube.com/watch?v=udNHsk57f24[/youtube]
Title: Re: About driftmode
Post by: [MAF]Karlis on September 24, 2012, 03:58:59 pm
no, that completely defeats the racing/competition purpose - be better than others - win.
maybe logarithmic function, but i don't think that's good either, or we will get "i almost beat you" when in fact difference were big.
perhaps adding up scores of different attributes, not multiplying them so no exponential growth is made is better?
Title: Re: About driftmode
Post by: APEXi on September 26, 2012, 10:59:55 am
well, what i've realized from the last races, people were racing to the end of the race, making donuts of drift to get high points.


couldn't we set a maximum time in betwen the checkpoints? like from the 1st to 2nd can be done in 2-3-4 seconds? so that, the player can't do donuts at the finish or in the middle of the race, because he will not make it to the next cp in the requested time so he will lose the race

Title: Re: About driftmode
Post by: [MAF]Karlis on September 26, 2012, 01:41:37 pm
that might work, ppl will still abuse it by pushing the time as far as they can in zigzags though
Title: Re: About driftmode
Post by: [FSR]Ush on September 26, 2012, 01:51:27 pm
If that might work you could implement it as single race mode as well!
Title: Re: About driftmode
Post by: S on September 26, 2012, 02:04:12 pm
that might work, ppl will still abuse it by pushing the time as far as they can in zigzags though

that is not abuse
Title: Re: About driftmode
Post by: APEXi on October 09, 2012, 10:06:56 pm
i still think that putting a limit of seconds betwen checkpoints will work.
Title: Re: About driftmode
Post by: MadMax on October 10, 2012, 12:07:28 am
wont work, but how about put global time limit?
lets say race has to be finished in tight timelimit, where /pause cmd is disabled
Title: Re: About driftmode
Post by: APEXi on December 17, 2012, 12:12:16 am
that could do

can we test it?
Title: Re: About driftmode
Post by: [MAF]Karlis on December 17, 2012, 02:06:37 pm
that is exactly how drift mode is working right now... timelimit and until its gone you can make donuts.
one thing that might help is using the backtracking detection from tourney, but afaik donuts would still be possible.