AdrenalineX Forums

General => General Server Discussion => Topic started by: Underdog on November 20, 2008, 06:15:30 pm

Title: SA:MP 0.2.X Released
Post by: Underdog on November 20, 2008, 06:15:30 pm
http://sa-mp.com/

The server is now 0.2.x so you HAVE to download the latest SA-MP client to play at AdrenalineX.
Title: Re: SA:MP 0.2.X Released
Post by: [FSR]Ush on November 20, 2008, 06:35:19 pm
does the server run on it?

And is it better?
Title: Re: SA:MP 0.2.X Released
Post by: [MAF]PyroFox on November 20, 2008, 10:09:57 pm
The server isn't running it yet.

There are no noticeable differences, its just a security update.
Title: Re: SA:MP 0.2.X Released
Post by: [MAF]Rac3r on November 21, 2008, 07:07:45 am
Firefox is right, but also there are a few things improved. Also there is a new callback for the coding, not too sure what to do with it yet apart from use it as a Auto-AFK system. SA-MP did mention it could help with a Anti-Cheat system, but I haven't tried.

Code: [Select]
public OnPlayerUpdate(playerid)
{
Tick[playerid]=GetTickCount();//everytime this is called, it will stick the time to your stats.
// printf("%d",Tick[playerid]);
}
I basically want to make it prevent AFK'ers from being processed by the server, for example when the race changes.
Code: [Select]
public AddRacers(j)
{
new pos;
if(IsPlayerConnected(j))
{
if(Tick[j]<GetTickCount()-50000)xInformation[j][special]=7,SendToAFK(j);
----------------- CONTINUE RESTART OF CODE ----------------------

Maybe less timeouts, we'll see.
Update to 0.2x, you know you want to. :-*
Title: Re: SA:MP 0.2.X Released
Post by: [MAF]PyroFox on November 21, 2008, 04:49:46 pm
Update it to 2.X plz!  :) I don't wanna be re-installing SA-MP every time I wanna play on different servers. lol
Title: Re: SA:MP 0.2.X Released
Post by: [MAF]Snoopy on November 21, 2008, 04:59:47 pm
hmm i dunno
Title: Re: SA:MP 0.2.X Released
Post by: Underdog on November 21, 2008, 05:29:19 pm
Nike - Just Do It.