General > Suggestions
Races database cleaning
[MAF]Karlis:
i never implied that i wanted to get rid of the tricky, unique or hard races, in fact i'm a fan of them.
what i think we should get rid of are, for example, 1000 infernus races around the main highways, or boring 5-lappers.
we had a clean like that before, but we still have way too many.
[LSR]Cassidy:
How much races can the server handle? Is there for example a maximum? Maybe we have in a couple of years 10.000 races, is that the maximum or is for example 50.000 races the maximum? I was just wondering... :)
Troublemaker:
Most of races I've raced so far are good. Only about 3-7% are really bad and should be deleted. Can't really name them cause I don't have photographic memory. Admins should, starting from now, give more attention on race's structure, for example, if it has a few bad CPs, it should be deleted. One bad CP could be forgiven, cause it ain't easy to make a perfect race, with all CPs being placed on a perfect positions. Also, long and "boring" races should be moved to some new section called "Long races" or something (if the race is good, but most of players cba to play it cause it's long).
Torete_[GT]:
--- Quote from: [MAF]Karlis on December 21, 2013, 05:13:53 pm ---i never implied that i wanted to get rid of the tricky, unique or hard races, in fact i'm a fan of them.
what i think we should get rid of are, for example, 1000 infernus races around the main highways, or boring 5-lappers.
we had a clean like that before, but we still have way too many.
--- End quote ---
Well, actually /TT mode was made for tricky races: those which are hard to finish/delay with, so in my humbly opinion they shouldn't be added to /Race mode. I consider that if they're challenging enough, they are able to be sent to that manner.
Indeed we need to get rid of those long and boring races which only 10% people like, and we've to admit that percent makes reference to novices who can't drive properly in the city or country side.
As a whole, I agree with Madeyes's suggestion and I would like to add my own related to this: implementing a new option in /Buildmode to set the type of race you're building (Drag, Circuit, etc.) to make it easier for players to know what they're actually voting (and even show the vehicle next to the name of the race in /Vote poles, but I partly agree with this one as slow cars/unliked will never get voted).
Rob_Zamora:
No, I don't think tricky races should be limited to /tt, they'll just probably be whored around, besides the fun of the "tricky" races are the results not the high scores. Are you sure /tt was made for tricky races? I'm quite sure not all are tricky.
I also don't think you should put what kind of races they are, the way it is right now is the best. No one knows what car and path, so no one expects anything and the more random the results are
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