General > Suggestions
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[LSR]Jarol:
Ye i agree with Phobos, this flip just turns you with some bumpy cars, like dune or landstalker just again on your roof...
McD0n3ld:
but i'm still concerned about instant braking
[MAF]Karlis:
the reason we reject most flip suggestions is because they either act as an instant brake or as a jump stabilizer.
to avoid both of these issues there are not a lot of flip methods left.
i'm not saying that the current method is staying, there are certain other possible options, but they are still on question mark and could as well be worse than current one, if not made careful.
McD0n3ld:
the only way I can think that would satisfy all this is:
1. /f
2. teleport to temp. world
3. freeze
4. check if somebody is at your position in racing world
5.1 if yes, wait till nobody's there
5.2 if not, teleport and keep racing.
that would avoid others to crash into you when /f, the freeze avoids instant braking because of loss of time, and jump stabilizer... I sometimes use the actual method for stabilizing my car on air if i'm going to fall flipped.
but it's kinda too complicated imo.
[MAF]Karlis:
the solution is not slowing down and not allowing to flip in air, on-air detection is quite difficult though
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