General > Suggestions
About driftmode
[MAF]Karlis:
no, that completely defeats the racing/competition purpose - be better than others - win.
maybe logarithmic function, but i don't think that's good either, or we will get "i almost beat you" when in fact difference were big.
perhaps adding up scores of different attributes, not multiplying them so no exponential growth is made is better?
APEXi:
well, what i've realized from the last races, people were racing to the end of the race, making donuts of drift to get high points.
couldn't we set a maximum time in betwen the checkpoints? like from the 1st to 2nd can be done in 2-3-4 seconds? so that, the player can't do donuts at the finish or in the middle of the race, because he will not make it to the next cp in the requested time so he will lose the race
[MAF]Karlis:
that might work, ppl will still abuse it by pushing the time as far as they can in zigzags though
[FSR]Ush:
If that might work you could implement it as single race mode as well!
S:
--- Quote from: [MAF]Karlis on September 26, 2012, 01:41:37 pm ---that might work, ppl will still abuse it by pushing the time as far as they can in zigzags though
--- End quote ---
that is not abuse
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