General > AdrenalineX Development
Disscusion about new /F
[MAF]Cthulhu:
this new /f thing has just brought lots of troubles, we had the old /f for like 2-3 years? and there were no problems with it before, so why now...
pod:
--- Quote from: MadMax on September 06, 2012, 03:12:02 pm ---to avoid perfect jumps abuse, make flip flipping car directly 180 degree, so when you upside down, it flips on wheel, when on wheels, flips to roof
I mean no matter how your car is rotated, flip always turn extacly 180 degree
if in jump you are angled a bit, flip wont set you car to perfect flat, but just turn 180 degree, making it useless to abuse perfect jump land
also in case of high speed crashes, when you start roll over, /flip cant be abuse to instant stop, it just rolls your car once again
--- End quote ---
That isn't possible in samp :(
MadMax:
Too bad, then needs more work...
1.How to avoid instant brake
-do not stop after /flip (works fine, but can be abused in perfect landing)
-make a random seconds delay (needs to check how long car can survive before exploding)
2.How to avoid perfect landing
-stop after /flip (abused as instant brake)
-detect when car is in air (?? not sure if can be done)
any ideas welcome:
bring back old flip, that stops you, but give few random seconds delay between stopping, like this:
1.player flips and types /f
2.player gets info that car will be flipped in X seconds, meanwhile his car gets repaired, but not flipped/stopped yet
3.after X seconds, car flips/stops
cant be predicted as instant brake, coz X seconds can be variing from lets say 3 to 5 or so, cant be abused in perfect landing, and no need speedlimit
[MAF]Snoopy:
Remove /f completely.
I'm ready for the hate
pod:
New /flip:
[o]Uses angular velocity to flip
[o]No speed limit
[o]Must actually be flipped
[o]Randomly chooses to flip to the left or right
[o]Reduces speed by a lot but does not stop
[o]Is not completely reliable (somewhat by design)
[/list]
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