Author Topic: SA-MP 0.3e is released!  (Read 31188 times)

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Offline S

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Re: SA-MP 0.3e in development (RC)
« Reply #45 on: March 25, 2012, 11:21:51 am »
Good for you. 8)

Maybe show me some proof? Because I haven't. 8)  8)  8)  8)  8)  8)  8)


Offline [MAF]Karlis

Re: SA-MP 0.3e in development (RC)
« Reply #46 on: March 25, 2012, 11:27:09 am »
There's no proof that it is like that. Last official talk between MTA devs ( back then Kye was mta dev too ) and R* was back in 2003.
After the hot coffee drama rockstar no longer supports modders at all.
What made mta like it is is the open source license, therefore much more commiters, much better organized work with all the bug trackers etc, and clientside scripts that pretty much is the cause of all the advanced features.

Why sa-mp is more popular? Its simple.
1) while MTASA:race came out first, it was too limited and lacked any scripting, then sa-mp released as a big breakthrough.
2) google "gta sa multiplayer", bet what name is more obvious and shows first?

Offline [MAF]Snoopy

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Re: SA-MP 0.3e in development (RC)
« Reply #47 on: March 25, 2012, 11:28:38 am »


could you explain to me what makes my previous post sound angry?

Offline [MAF]Rac3r

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Re: SA-MP 0.3e in development (RC)
« Reply #48 on: April 03, 2012, 01:52:01 pm »
Meanwhile, back at the ranch:

Still no new RC version, been well over a week now since last update.

Offline [MAF]PyroFox

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Re: SA-MP 0.3e in development (RC)
« Reply #49 on: April 04, 2012, 08:39:03 pm »
Client/server update SA-MP 0.3e RC6

- Fixes game crash if your vehicle is deleted while you're using the look behind camera.
- Removes Pay'n'Spray map icons.
- Adds GetVehicleModelInfo() pawn native for getting various information about vehicle models such as size etc.
- Local head movements are automatically disabled when using the attached object editor tool.
- Adds SetObjectMaterial() and SetPlayerObjectMaterial() so you can replace the texture on an object with a texture from another model in the game.
- New objects from cessil: for sale sign, gasmask, grass, poker table.

Offline [MAF]Karlis

Re: SA-MP 0.3e in development (RC)
« Reply #50 on: April 04, 2012, 08:47:48 pm »
- Adds SetObjectMaterial() and SetPlayerObjectMaterial() so you can replace the texture on an object with a texture from another model in the game.
seems useful, here's material list:
http://wiki.multitheftauto.com/wiki/Material_IDs
wonder will the speeding effect from the orange surface work if material is changed.

Offline Mosca

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Re: SA-MP 0.3e in development (RC)
« Reply #51 on: April 04, 2012, 10:29:48 pm »
interesting. I didn't know MTA was actually supported by Rockstar games before.
I was in the right, yes absolutely in the right. I certainly was in the right... I dunno I was really drunk at the time...

Offline [MAF]Rac3r

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Re: SA-MP 0.3e in development (RC)
« Reply #52 on: April 05, 2012, 07:07:57 am »
Quote
- Fixes game crash if your vehicle is deleted while you're using the look behind camera.
Finally!
Quote
- Adds GetVehicleModelInfo() pawn native for getting various information about vehicle models such as size etc.
Grid size calculation? Cool.

- Adds SetObjectMaterial() and SetPlayerObjectMaterial() so you can replace the texture on an object with a texture from another model in the game.
seems useful, here's material list:
http://wiki.multitheftauto.com/wiki/Material_IDs
wonder will the speeding effect from the orange surface work if material is changed.
Might not have the Gold Mod you shown me the other day, but we got wood! heh
Nice handful of features and a poker table :D

interesting. I didn't know MTA was actually supported by Rockstar games before.
Same, happend before the hot coffee mod problems, ages ago.

Offline [MAF]Karlis

Re: SA-MP 0.3e in development (RC)
« Reply #53 on: April 05, 2012, 10:51:10 am »
MTA devs were never supported by rockstar in gta SA era, they were given few header information for MTA:VC and MTA:3, and it has little to none influence in MTA:SA.

Offline [MAF]PyroFox

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Re: SA-MP 0.3e in development (RC)
« Reply #54 on: April 05, 2012, 12:02:04 pm »
When I heard about SetObjectMaterial() and SetPlayerObjectMaterial I got very excited for like a few seconds before i finished reading it because I thought it might have to do with setting the collision object off or something :( lol. But it's cool I suppose. Nothing too terribly exciting for us though.
« Last Edit: April 05, 2012, 12:03:49 pm by [MAF]PyroFox »

Offline [MAF]Karlis

Re: SA-MP 0.3e in development (RC)
« Reply #55 on: April 05, 2012, 12:10:04 pm »
If it does change the surface data, it might actually give interesting results, like the speeding or slowdown surfaces.
But yeah, mostly visuals.
I always wanted a concrete bucket on my head, now its possible!!!

Offline [MAF]Rac3r

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Re: SA-MP 0.3e in development (RC)
« Reply #56 on: April 06, 2012, 06:18:44 am »
I'm a goon, I thought the materials was for vehicles lol

Offline [MAF]Jur1z

Re: SA-MP 0.3e in development (RC)
« Reply #57 on: April 06, 2012, 12:01:08 pm »

Offline Karlip

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Re: SA-MP 0.3e in development (RC)
« Reply #58 on: April 07, 2012, 08:00:41 pm »
SetObjectMaterial examples can be found in this topic: http://forum.sa-mp.com/showthread.php?t=332205

Offline [MAF]Karlis

Re: SA-MP 0.3e in development (RC)
« Reply #59 on: April 08, 2012, 06:37:06 pm »
gotta admit this looks epic
while slowly, samp surely is moving in right direction ( flexibility to scripters), but sync is still a problem  ::).