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GTA V

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Karlip:
Looks damn good, except the minimap.

peddy:
car physics look very arcadish  :-\

on the last take, it looks like the cars run faster than these jets...

MadMax:
hope they aren't as jelly-soft boatish handling like gta4 had

[MAF]Epoxi:
I hope they are a balance between San Andreas and IV. Ideally 60% IV, 40% SA in my opinion, R* just need to take the edge off the IV wobble until it looks realistic.

As many people have said, the arcadey looks could be because of many things: supercars have super hard suspension, Franklin has special driving skill, there are over 1,000 customisation features (including performance parts) for tuning your car.

I am sure we will still see soft suspension on the Sabre GT, Dukes, Hellenbach, Tampa and other muscle cars.

nero:


You can make everythink look awesome in a video. I hope you guys remember how they fucked up the GTA IV MP, although they had the SAMP-mod as a perfect blueprint for a succesfull MP. Biggest failure were not using dedicated servers, but instead let players host the servers. Result were crashing servers because of high graphics requirements, fail bans from servers, poor available server options and so on and on... (not to forget about all the patching bullshit and Games for Windows Live and Rockstar Games Social Club)

GTA IV on pc felt like they forced a console game onto the pc with a sledgehammer. I really hope they learned their lesson...

Like Epoxi said, a good balance between IV and SA would be fine. Driving an Infernus in IV was a mess cause ALL cars were just bobbling around like a muscle car, I want to have more choices in V.

Oh and finally, let's hope for a good story and nice missions. I played IV just yesterday and already got pissed after 1 hour, because you get calls every 5 minutes ("CHEY NICO LET'S GO BOWLING NAO"), police AI sucks big time (they can't do anything but block you with 100 cars) and the mission all consisted of "Drive there and kill this, drive here and get this, drive there and bring me this".

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