Author Topic: SA-MP 0.3d  (Read 22910 times)

0 Members and 1 Guest are viewing this topic.

Offline [MAF]PyroFox

  • Leader
  • Posts: 1,426
  • ¯\(°_o)/¯
    • View Profile
SA-MP 0.3d
« on: September 12, 2011, 05:13:49 pm »
http://forum.sa-mp.com/showthread.php?t=282775

SA-MP 0.3d RC

Changes for SA-MP 0.3d:

- Support for Shoutcast/Icecast internet radio
- All misson sounds (IDs greater than 2000) from GTA:SA single player can now be used with PlayerPlaySound
- RemoveBuildingForPlayer can be used to remove any building or object from the game
- Fixed issue with radar jumping up and down while passengering in a vehicle
- Fixed quite a few issues with the vehicle sync which might cause vehicles to warp or to appear to be moving sideways
- Fixed problems with the motorbike/pushbike sync
- Fixed surfing on train carriages
- MAX_OBJECTS has been increased to 1000
- MAX_PICKUPS has been increased to 4096
- The frame limiter will now default to 50 fps
- Fixed some small issues with the vehicle exiting animation
- Fixed game crashes related to escalators
- Server has a feature to monitor internal frame rate in the network stats string
- Fixed an issue where you might respawn on top of the last vehicle you were surfing
- Removed the PED FACTALK animation from showing up in GetPlayerAnimationIndex
- Fixed the collision on the elevator model which would allow you to jump out while it was moving down


I have also made a suggestion thread to try and garner some attention to some useful race specific functions. I do this every major release, who knows, maybe we'll eventually get it.

http://forum.sa-mp.com/showthread.php?t=282789

Support it if you'd like.
« Last Edit: September 12, 2011, 05:37:00 pm by [MAF]FireFox »

Offline [MAF]Snoopy

  • Posts: 14,540
    • View Profile
Re: SA-MP 0.3d
« Reply #1 on: September 12, 2011, 05:16:00 pm »
old news

Offline [MAF]mourad

  • Admin
  • Posts: 1,588
  • Life is a joke, laugh at it.
    • View Profile
  • In-game name: [MAF]mourad
Re: SA-MP 0.3d
« Reply #2 on: September 12, 2011, 05:16:05 pm »
awesome!

Offline [MAF]PyroFox

  • Leader
  • Posts: 1,426
  • ¯\(°_o)/¯
    • View Profile
Re: SA-MP 0.3d
« Reply #3 on: September 12, 2011, 05:29:00 pm »
This isn't old news lol.

No real useful features for us TBH :( maybe the remove building thing will be cool, and it sounds like FPS limit might be turned on by default and set to 50, don't know for sure though, probably not. The shoutcast radio and PlayerPlaySound is cool though :D
« Last Edit: September 12, 2011, 05:32:03 pm by [MAF]FireFox »

Offline [AK47]M4lysz

  • Admin
  • Posts: 2,247
    • View Profile
    • [AK47]Forum
Re: SA-MP 0.3d
« Reply #4 on: September 12, 2011, 05:49:03 pm »
lets hope sync gets better  8)

Offline [MAF]PyroFox

  • Leader
  • Posts: 1,426
  • ¯\(°_o)/¯
    • View Profile
Re: SA-MP 0.3d
« Reply #5 on: September 12, 2011, 05:51:42 pm »
It looks like it will, no more cars sliding sidewards. When it comes to the actual sync, it'll probably very similar to the current sync I'd say :( It's never going to get as good as single player or something.

Offline Karlip

  • Admin
  • Posts: 1,048
  • -something clever-
    • View Profile
Re: SA-MP 0.3d
« Reply #6 on: September 12, 2011, 05:53:13 pm »

Offline [MAF]PyroFox

  • Leader
  • Posts: 1,426
  • ¯\(°_o)/¯
    • View Profile
Re: SA-MP 0.3d
« Reply #7 on: September 12, 2011, 05:59:28 pm »
Damn, that's awesome! I always listen to shoutcast radio so this is really useful! And removing lamp posts is gonna be another really cool race mode :)

Offline [RSX]konbleck

  • Posts: 195
  • konbleck, previously known as CruzeS_(PT)
    • View Profile
  • In-game name: [RSX]konbleck
Re: SA-MP 0.3d
« Reply #8 on: September 12, 2011, 06:06:26 pm »
yes. that thing of removing lamps will be good for a new race mode... all races without lamps would be boring... lol

Offline musicloveR

Re: SA-MP 0.3d
« Reply #9 on: September 12, 2011, 06:11:06 pm »
Ofcourse lol.
Btw i like shoutcast radio function )

Offline [AK47]skunk

  • Admin
  • Posts: 1,059
    • View Profile
    • AK47
Re: SA-MP 0.3d
« Reply #10 on: September 12, 2011, 06:31:43 pm »
- MAX_OBJECTS has been increased to 1000
MTA objects too? ???

MTA objects load too slow... would be awesome if all MTA objects load like sa map so you can see all map as 1 object (but i think it is impossible :-\)

Offline [MAF]PyroFox

  • Leader
  • Posts: 1,426
  • ¯\(°_o)/¯
    • View Profile
Re: SA-MP 0.3d
« Reply #11 on: September 12, 2011, 06:35:09 pm »
That is the SA-MP built-in object limit, we use streamers which allow much more objects than that. It has nothing to do with the object draw distance. But yeah, it would be awesome if they increased it.

Offline [FSR]Ush

  • Admin
  • Posts: 13,449
  • Aart
    • View Profile
Re: SA-MP 0.3d
« Reply #12 on: September 13, 2011, 12:47:46 pm »
- Fixed issue with radar jumping up and down while passengering in a vehicle
- Fixed quite a few issues with the vehicle sync which might cause vehicles to warp or to appear to be moving sideways
- Fixed problems with the motorbike/pushbike sync
- The frame limiter will now default to 50 fps
- Fixed some small issues with the vehicle exiting animation

Supported.

Seems to have some good fixes, but what is the frame limiter default? And the pushbike?

Offline Karlip

  • Admin
  • Posts: 1,048
  • -something clever-
    • View Profile
Re: SA-MP 0.3d
« Reply #13 on: September 14, 2011, 05:50:41 pm »
http://www.youtube.com/watch?v=YKmjnDOglnk

Tweaked something at Area 51. :D

Offline MadMax

  • Lazyass, still hanging around AX from time to time
  • Admin
  • Posts: 4,359
  • I'm the road warrior...
    • View Profile
  • In-game name: MadMax[MAF]
Re: SA-MP 0.3d
« Reply #14 on: September 14, 2011, 05:55:52 pm »
finally over going through that small fucking hole on side???

PLEASE, IGNORE ALL MY SPELLING MISTAKES AND OTHER TYPOS True racing fans enjoy horsepower in ANY form