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Ramming & Blocking Solution!

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Scorpion.:
:P  :-*

[MAF]Cromiell:

--- Quote from: [MAF]mooman on October 31, 2010, 03:16:37 am ---good news, i have "insider information" (i talked to dugi) and this'll be in the next version of samp. woop

--- End quote ---

There we go...

Scorpion.:

--- Quote from: [MAF]Rac3r on November 01, 2010, 11:40:29 am ---Ghost mode would be brilliant, SA-MP is different to other racing games (other games can calculate what will happen after a car crash). SA-MP though just syncs the vehicles position to other screens.


--- Quote from: [MAF]mooman on October 31, 2010, 03:16:37 am ---good news, i have "insider information" (i talked to dugi) and this'll be in the next version of samp. woop

--- End quote ---
Woop, Woop. 8)

Bit early to be debating when to use ghost mode, but it will help a lot. It might reduce some fun we have with racing crashes, but I'l live without them easily, it's the lag rams/no brakes drivers/empty vehicles I could do with ghosting through.

--- End quote ---

ghost mode will be fine with unknow , zole & msd tracks :)

[MAF]mooman:

--- Quote from: [MAF]Cromiell on December 20, 2011, 02:40:52 pm ---
--- Quote from: [MAF]mooman on October 31, 2010, 03:16:37 am ---good news, i have "insider information" (i talked to dugi) and this'll be in the next version of samp. woop

--- End quote ---

There we go...

--- End quote ---
guess they cancelled it :(

[MAF]Karlis:
typical sa-mp, they invent in 1year what mta scripters invent in 1month, while devs is expanding on engine, and not making scoped and 1-use functions. Heck they even fail to do this thing.

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