Sometimes animations would stop working (Possibly due to the complicated anim extras)
/a [name or id] [duration] [Delta.. whatever that is] [loop] [lock x] [lock y] freeze]
To sync to all players, I had to create timers and restrictions, so only 1 timer was allowed to be created, this would bug after sometime
Along with /anim /a is /action, /action HANDSUP would actually unfreeze the player when they pressed ENTER/EXIT vehicle.
Just to save any records being screwed up, I've disabled them. I'll do some debugging to see where the problem with /a is, also actions need sorting out to stop the unfreeze.