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[AK47]skunk:
What do you think about add new game mode "Lowriders Battle" (like in mission Cesar Vialpando)?

[MAF]Rac3r:
Would be possible with ket detection, freeze player and checks to see if key was pressed in time... I never did like that bouncing music thing though.

Brains Of AdrenalineX
Hi, I am posting for some logical help with multiple route checkpoints.
[youtube]http://www.youtube.com/watch?v=ebs7IoJDS5A[/youtube]

Notice how they both have different routes, I tried recreating this with bigger checkpoints, but they create confusion.

Need a good way of loading checkpoints, but 1st player gets normal checkpoints, 2nd player gets the second half of checkpoints, followed by the 1st half of checkpoints.

This would create less havok on one world races, by splitting their routes up, but at the end of the race they would of covered the same number of checkpoints and distance travelled.

I don't want to create two checkpoints lists, also I don't want to check every checkpoint if it's a SuperSpecial type of race.

[MAF]Sighmoan:
Can you get it so that passengers don't get top 20 records since they aren't doing any on the driving? The exception may be IV races or any race where people spawn in the same vehicle?

[MAF]Rac3r:
k

[MAF]falky:

--- Quote from: [UK]Rac3r on March 12, 2010, 10:58:39 am ---Would be possible with ket detection, freeze player and checks to see if key was pressed in time... I never did like that bouncing music thing though.

Brains Of AdrenalineX
Hi, I am posting for some logical help with multiple route checkpoints.
[youtube]http://www.youtube.com/watch?v=ebs7IoJDS5A[/youtube]

Notice how they both have different routes, I tried recreating this with bigger checkpoints, but they create confusion.

Need a good way of loading checkpoints, but 1st player gets normal checkpoints, 2nd player gets the second half of checkpoints, followed by the 1st half of checkpoints.

This would create less havok on one world races, by splitting their routes up, but at the end of the race they would of covered the same number of checkpoints and distance travelled.

I don't want to create two checkpoints lists, also I don't want to check every checkpoint if it's a SuperSpecial type of race.

--- End quote ---

Create a new folder for the 2nd set of checkpoints (maybe name it SuperSpecial or somethin), then create a 2nd file extension for the 2nd set of checkpoints (something like .race1), then have the total amount of players splitted randomly into two groups, one group will start on the cps in the .race file and the other group will start on the cps in the .race1 file. Then have another MAX_RACECHECKPOINTS (MAX_RACECHECKPOINTS1 or somethin), and it's all in the matter of using If(pInfo[playerid][gPlayerProgress]==MAXRACECHEKPOINTS) or If(pInfo[playerid][gPlayerProgress]=MAX_RACECHECKPOINTS1)    depending on what set of cps the player started on    to check when to load the next set of cps for that player.

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