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[MAF]Rac3r:
The new split time isn't my creative side lol

I was just trying to remove that awful timeout/crash I was getting. Also TO count was high (30%). I aim for 20%, I'm happy with that because SA-MP isn't the most stable game out there.

Should be easily fixed, I only uncommented out the TextDraw parts.  8)

[MAF]mooman:
i know it isnt but the temporary solution could be slightly more elegant :L http://wiki.sa-mp.com/wiki/GameTextStyle use type 5 and loads of ~n~s and spaces/underscores to push it down and to the right or something lol

[MAF]Snoopy:

[2F2F]SNiKeRiS:

--- Quote from: [LSD]mooman on June 01, 2009, 08:46:44 pm ---i know it isnt but the temporary solution could be slightly more elegant :L http://wiki.sa-mp.com/wiki/GameTextStyle use type 5 and loads of ~n~s and spaces/underscores to push it down and to the right or something lol

--- End quote ---

Now we have white text, right ?  :D

[MAF]falky:

--- Quote from: [LSD]mooman on June 01, 2009, 08:46:44 pm ---i know it isnt but the temporary solution could be slightly more elegant :L http://wiki.sa-mp.com/wiki/GameTextStyle use type 5 and loads of ~n~s and spaces/underscores to push it down and to the right or something lol

--- End quote ---

Good idea :D

Then maybe use the following formats:

1st: ~g~-time
2nd: ~r~+time
3rd: ~r~+time
......

Just like in those racing simulator games 8)

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